Call of Cthulhu Quick-Start Rules

We’re back a bit sooner this time, which is only fitting, given our topic for this episode. We have taken the recent Ennie nomination of the Call of Cthulhu 7th Edition Quick-Start Rules (a title almost as long as the publication itself) as an excuse to discuss said rules (if you think I’m typing that whole title out again, you’ve suffered one SAN loss too many).

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I was going to put a nice, comical picture of some bleeding fingers here. Then I did an image search for public domain images of bleeding fingers. I’m never going to sleep again.

As well as giving an overview of what the quick-start rules include, and, more importantly, what they don’t, we also discuss whether you can use them for anything more substantive than an introductory one-shot or two (you can).

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Spoiler tag that stuff, man!

The quick-start rules can be downloaded free of charge from either the shiny new Chaosium website or Drivethru RPG. And, as mentioned in passing, they have been nominated for an Ennie Award for Best Free Product. If you like the PDF and want to vote for it, the Ennie voting form is now online. It would make us all very happy if it were to win, but we’re already delighted with the nomination.

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We just need a little help remembering how to make a happy face.

The Dreams in the Witch House (part 2)

We’re back with the second half of our discussion of Lovecraft’s story, The Dreams in the Witch House, slightly later than planned. We should have posted this last week, but our consciousnesses have been trapped in nightmare realms beyond mortal imagining, chased by hideous rat-like entities with the faces of deadlines.

Brown Jenkin

Like this, but twice as terrifying and three times as fast moving.

This is the episode where we discuss all the stuff you wanted to hear us talk about last time. In particular, we take in Stuart Gordon’s television adaptation for Masters of Horror, the sort-of-but-not-quite film version, Curse of the Crimson Altar and the rock opera. Yes, there’s a rock opera. Of course there is. Do you really want to live in a world where such a thing does not exist?

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If you do want to live in such a world, our guide here will show you a handy short-cut through the corner of your bedroom.

We wrap up the episode by talking about the gameable aspects of the story, as that’s really the whole purpose of the discussion. Sure, it took us over an hour of rambling to get to this point, but in our defence we’re really not very good at this.

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Don’t judge us! Especially not if you’re going to be all creepy about it.

Until next episode (which will be here sooner than this one, honest!) we’ll let Keziah Mason sing you to sleep. Happy dreams!