How Cthulhu Took Over the World
We’re back, and we’re celebrating our fiftieth episode! We’re as surprised as you are that we’ve made it this far; we really should have been eaten by a shoggoth or returned to our essential salts long ago. With this in mind, we decided to commemorate the occasion in the way we know best: by talking too much. This is a long episode — over two hours in length — but it’s also a big subject. You could almost call it Cyclopean.
Over the years, we’ve met a lot of people who only know of the Cthulhu Mythos through gaming. Given how pervasively Cthulhu’s tentacles have worked their way into the gaming world, and into geek culture in general, almost everyone interested in such things has heard of Lovecraft, or at least his most famous creation. This episode is our attempt to explain where it all came from and how Lovecraft’s influence spread so widely. It is a superficial overview at best, and none of us are Lovecraft scholars. We hope this will at least serve as an introduction, and may illuminate a few dark corners you weren’t previously aware of.
Our investigations take in books, films, television, comics, music, games and other eldritch topics. All this follows on from the work of Lovecraft himself, however, and happily this is now in the public domain. If you haven’t read any of his stories, you can peruse them free online, or pick up a nicely formatted ebook of his complete works for less than the price of a sandwich.
With this being an overview, in many cases we’ve done little more than name-check various works, authors and artists. Our half-formed plan is to return to some of these topics in more depth later. Please let us know whether this sounds interesting or is the worst idea since August Derleth decided the Mythos should centre on a fight between good and evil. Weep.
Instead of finishing on that vexing note, here’s one of the highlights from Shoggoth on the Roof, a work we mention a number of times.