We’re back and we’re trying to make even less sense than usual. This is for your protection. Pontypool has taught us the hidden dangers that lie in meaning, so we’re going to follow the advice of William S Burroughs and exterminate all rational thought.
While Pontypool is not based on the work of Burroughs, his influence coats it like a viscous splatter of undifferentiated tissue. This is possibly the strangest zombie film ever made, if you can even call it a zombie film, more concerned with linguistics than brain-eating. It deals with a maddening memetic plague, spreading like a virus through the English language. Any word could be the one that sends you into a spiral of cannibalistic insanity.
While there is little action or violence in Pontypool, its strange ideas, claustrophobic setting and slow build up of dread are all great inspiration for horror RPGs. We spend some time picking these elements apart and discussing how we would use them in our games.
And speaking of horrible things coming from human mouths, spreading madness and suffering, there is more singing in this episode. We have a new $5 backer on Patreon, so we are singing our thanks in our own, indescribable manner. In fact, we have a lot of thanks to offer in this episode. This is probably because of the upcoming cut-off for issue 2 of our backer-only fanzine, The Blasphemous Tome. Time is running out!
As we mention at the start of the episode, Matt appeared on a recent panel discussion hosted by Thom Raley of Into the Darkness. If you fancy learning more about scenario design or simply want to marvel at Matt’s groaning bookshelves, click below!
And in our Lovecraftian Word of the
Fortnight Week segment, we mention a marvellous sketch from Burnistoun that mixes Lovecraftian horror and the mundanity of dealing with the council. Well, here it is in all its sanity-blasting glory.
If you liked that, you may also enjoy their cosmic-horror-tinged Epiphany Continuum sketch.