It is rare for us to show our true faces. While we freely insinuate ourselves into sound waves, creeping into your ears like hungry little spiders, we usually spare you from the stark horror of our hideous visages. Now, however, we are ready to expose ourselves. We wear no masks.

This is the video of our recent seminar, Calling Cthulhu, at the Tabletop Gaming Live 2018 event at Alexandra Palace. If you prefer to spare yourself the horror of our naked faces, we have also released the audio as a special episode.

Tabletop Gaming Live 2018

This year saw the first Tabletop Gaming Live event at Alexandra Palace, London. While its focus is mainly on board games and war games, there was some RPG presence. Chaosium were in attendance, offering demo games of Call of Cthulhu and Runequest all through the weekend. 

Additionally, Mike Mason organised a panel discussion titled Calling Cthulhu and invited the Good Friends to flesh it out. Matt was unable to attend, but Paul and Scott joined the discussion. It’s largely a Q&A session in which we explain what Call of Cthulhu is, what upcoming releases to get excited about and what sinister techniques we use to make our players cry.

This recording was made by plugging our Zoom audio recorder into the PA system. It came out relatively well, although the size of the venue and the number of attendees mean there is a fair amount of echo and background noise. All in all, we thought it may make a divering special episode. We hope you enjoy it!

141: Improvisation in RPGs


Improvisation in RPGs

We’re back and we’re staring at the players with frightened eyes, peeling our tongues from the roofs of our mouths and drowning in flop sweat. This is our look at the role of improvisation in RPGs. Gulp.

Main Topic: Improvisation in RPGs 

Almost every new GM has felt that moment of panic when the players take the game in an unexpected direction. What should you do? Would it be fair to try to force them back towards what you have prepared? Are quick-witted enough to make stuff up instead? Why does this feel like one of those dreams where you’re back at school, sitting an exam you haven’t prepared for? And why the hell are you naked anyway?

Redacted
Nude pictures of the Good Friends are only available at the $100 Patreon tier.

We try to address some of these anxieties in our discussion. Improvisation is a natural part of any RPG and you already do a lot more of it than you might think. Every time a player character or an NPC speaks in a game, the players or GM are improvising. Unless you’re using read-aloud text, any narration is a stream of improvisation. (Don’t use read-aloud text. It makes you sound like a bored tour guide.) 

“On our left, we have a stone archway. Ahead, there’s another stone archway. Then, to the right of that stone archway, there’s a stone archway. Whoever built this place really loved stone archways. Anyway, roll for initiative”

With some confidence, it becomes simple enough to improvise more extensively, especially given some useful tools and techniques. Throughout the episode, we offer advice about how to prepare to improvise. This isn’t as much of an oxymoron as it sounds like. We also talk about techniques that will help you do so. One of our favourites is to steal ideas from other sources, usually films or books. In a recent video, Seth Skorokosky talks about stealing from published adventures — a technique we shall, in turn, steal for ourselves.

Probably the definitive work on improvisation in RPGs, which we mention in passing, is Graham Walmsley’s book Play Unsafe. It contains valuable advice for players and GMs alike, culled from improvisational theatre and comedy. It’s also short enough to read in a single sitting.

Play Unsafe cover

News

We offer a brief overview of what we got up to at Concrete Cow 18 1/2. Thank you to everyone who came along and played with us! We hope to see at least some of you in March for Concrete Cow 19.

Concrete Cow logo

We recorded this episode on Matt’s birthday, so you can listen as Paul gives Matt a present that he picked up at Gen Con. This little wooden contraption is apparently guaranteed to exorcise the demonic bad luck from dice. Should you suffer from a similar infestation, the Dice Devil’s Trap is available from Hrothgar’s Hoard.

Dice devil's trap
If your luck is as bad as Matt’s, inquire about their wholesale options.

This leads to a discussion about rubber chickens’ feet, because of course it does. See the video below for all the explanation we can offer.

Other Stuff

As we remind you in the episode, issue 4 of The Blasphemous Tome is bearing down on us like a hungry shoggoth. (If you want to argue about whether shoggoths get hungry, please find us on social media.) The Tome is the print-only fanzine we create for our Patreon backers. We recently offered up a sneak preview of the table of contents and of the cover, created by the amazing Evan Dorkin. If you would like to secure your copy or copies, simply back us on Patreon by the end of the year.

The Blasphemous Tome issue 4 cover

And in our social media catch-up, we share a new iTunes review. We are always delighted when someone writes a review of the podcast, whether on iTunes or elsewhere. They remind us that we are not just shouting into the void and, more importantly, they help new listeners find the podcast. Please help us crawl our way into more unsuspecting ears.

We also discuss a few comments on our recent episode about Nathan Ballingrud’s short story, “Wild Acre”. As usual, most of the discussion takes place on our Google+ Community. While we have heard the recent news that Google plans to shut down G+ next year, there is still plenty of time before they do so. For the time being, please join the discussion there. We shall find a new home soon.

We have some very exciting news. The cover for the next issue of The Blasphemous Tome comes courtesy of many-time Eisner Award-winning comic artist and good friend of the Good Friends, Evan Dorkin!

Evan has also generously sent us a multitude of Lovecraftian spot art, which will be found dotted throughout the issue. Having seen the rough versions, I can tell you that they are ghoulishly delightful.

If you want more details about what to expect, check out our recent post announcing issue 4. And if you need more information about what The Blasphemous Tome is, we have you covered as well.

Mythos Deities: Nyarlathotep

We’re back and we’re learning hideous secrets from Nyarlathotep, Messenger of the Outer Gods, signing his black book and hoping we recognise him next time we meet him. He can be difficult to pick out of a crowd, with the thousand masks and all. Given his reputation for mocking humour, this is all going to end in deadly embarrassment.

Main Topic

Our discussion starts with an overview of Nyarlathotep’s role in Lovecraft’s fiction and his development by other writers. From there, we move on to his portrayal in the Call of Cthulhu RPG. Then we tie things up by brainstorming a few unusual ways we could use Nyarlathotep in our games.

When Nyarlathotep isn’t busy carrying messages for the Outer Gods, he’s a menace in the mosh pit.

In our discussion, we reference a few earlier episodes in which Nyarlathotep appeared. He gets everywhere!

News

For the past few months, Scott has been running the How We Roll podcast through The Two-Headed Serpent. This is the Pulp Cthulhu campaign we wrote for Chaosium and which was released last year. The first episodes are now available for download. Come, share in the heady mix of weirdness, madness and extreme violence that only How We Roll can offer!

Our Two-Headed Serpent heroes (and Keeper), courtesy of Rachael Tew.

Speaking of epic campaigns, we have now finished our initial playtest of A Poison Tree. This is the Trail of Cthulhu campaign that we have spent the last four years developing for Pelgrane Press. We are hard at work on writing it all up now and will keep you posted as things progress.

Other Stuff

In Lovecraft’s The Whisperer in Darkness, we learn of unspeakable rites performed in the Vermont woods, in which the mi-go chant the name of Nyarlathotep in twisted, buzzing voices. To hear such a thing would drive most mortals to madness. Alternatively, some might think, “Now there’s an idea!” and start singing their own unholy praises. We are very much in the latter camp. This episode contains two hideous incantations, crafted to please a pair of new Patreon backers.

And speaking of Patreon, we remind you that issue 4 of The Blasphemous Tome is currently assembling itself from essential saltes, protoplasm and lashings of blood. The paper cuts this thing inflicts can be murder. If you would like to ensure your copy, take a look at our page on the Tome for full details. Issue 4 features a brand-new, modern-day Call of Cthulhu scenario written by our own Matt Sanderson.