Magic in Call of Cthulhu

This week’s episode demonstrates that we haven’t run out of things to say about magic in Call of Cthulhu. Really, this is the episode we should have started with, as it is an in-depth discussion of the magic rules in 7th edition. Maybe we should try some of this magic stuff for real to see if we can send it back in time.



We also go on about the use of magic in Call of Cthulhu games, including whether investigators should use spells habitually and how well the game reflects the source material. You will be shocked to hear that we have opinions, often strong and divergent.

This is the last episode in which we'll go on about Attract Fish. Probably. Sorry, Bret!

This is the last episode in which we’ll mention A*****t F**h. Probably. Sorry, Bret!

Using Call of Cthulhu for Non-Lovecraftian Horror

This week we meander around a topic suggested by Alistair Warmington, over on our Google+ Community, namely that of using Call of Cthulhu for genres other than Lovecraftian horror. We suggest inspirational material, rules hacks, scenario ideas and other games from which you can steal the good bits.

Dead of Night features heavily in the discussion

Dead of Night features heavily in the discussion

In particular, we recommend reading Dead of Night (not just because Scott wrote part of the second edition) for its breakdown of different horror genres and ideas about how to turn them into games. This advice can be applied just as well to Call of Cthulhu.

And, as an added bonus, we’ve stopped talking about Attract Fish. Well, for this week, anyway.