There was a major omission in the show notes for episode 91. During the episode, we discussed the use of ambient music to build atmosphere in games. I recommended the music of Brian Lavelle and promised to link to his Bandcamp site. I then forgot to do so when writing the notes. Apologies for that! You can find his work here.

night-ocean

Being old and out of touch with such things, I am not sure which musical genre would best describe Lavelle’s work. He describes himself as a Scottish sound artist, which leaves the field pretty open. His music is electronic and ambient, often unsettling without being overpowering. Most of the tracks I’ve heard would make perfect background music for sessions of Call of Cthulhu or any other horror game. The Night Ocean and his most recent release, Rune-Filled Eyes, strike me as especially well suited for this.

rune-filled-eyes

All of Lavelle’s tracks can be streamed from his Bandcamp site, allowing you to try them before committing any money. If you do decide to buy, the downloads are priced extremely reasonably. Listeners from overseas will also doubtless benefit from the weak British Pound!

The Colour Out of Space part 2

Episode070

We’re back, and we’re wrapping up our discussion of H P Lovecraft’s eerie mix of the Gothic and the cosmic, The Colour Out of Space. This time we’re looking at various adaptations, as well as deciding what we would steal for our games (the answer is almost everything — we’re shameless).

die farbe 1

Leaving little more than a spent husk behind…

In particular, we talk about the various film versions:

We also discuss a few related films and TV programmes:

And we mention the H P Lovecraft Historical Society‘s Dark Adventure Radio Theatre performance of The Colour Out of Space. Unfortunately none of us have listened to it yet, but if it’s up to the standards of their other adaptations, it should be something special!

We round things off with an interview with Huan Vu, director of Die Farbe. His is the most faithful adaptation of The Colour Out of Space so far, and certainly the one we all enjoyed most. Huan tells us a little about the making of the film, his background in gaming, the popularity of Call of Cthulhu in Germany, and his current project, a Lovecraftian feature film called The Dreamlands. This latest production is largely crowdfunded, and Huan is still looking for backers. If you are interested, or simply want to learn more about the film, take a look at the production website.

This is the final episode recorded on our trusty old Yeti microphone (although there are two older episodes in the can, waiting for the release of Call of Cthulhu 7th edition).  It has served us well, but we have new microphones now, thanks to our generous Patreon backers, and the sound improvement next week should be marked. We conducted the interview in this episode over Skype, however, and it sounds like I’m sitting in a wind tunnel. Apologies for that!

blue yeti

Fare ye well, old friend!

Oh, and we make passing mention of a short and bitter RPG that I wrote a few years ago, titled We Call the Police. I’ve been threatening to turn this into something more substantial for a while, possible using shouting, whining and pouting as resolution mechanics. Perhaps one day, when I hate the world enough…

Episode067

We’re back, and we’re doing another top three countdown. This is a spiritual follow-up to episode 62’s look at our favourite Lovecraftian monsters, only this time we’ve set our sights a bit higher. We each champion our three favourite Mythos deities, giving some background on each, followed by some unusual ways to use them in your Call of Cthulhu games.

CharnelHouse

Although no matter how you use them, the result will be much the same.

We’re also fresh back from Dragonmeet, where we had our live showdown against our rival podcasters from the Smart Party about whether there is too much Cthulhu in gaming. Paul is busy establishing whether the recording is usable; we had to rely on sharing our trusty Yeti amongst five of us, as well as everyone in the audience who asked questions (or simply threw fish at us). If the edited and sound-balanced recording sounds better than an experiment in electronic voice phenomena, we will release it either as part of an upcoming episode or as a standalone special.

dragonmeet seminar

The bombardment of jellied fish from the audience caused Baz to start melting in sympathy. (Photograph courtesy of Mike Mason)

Speaking of microphones, another burst of generosity from our wonderful Patreon backers has pushed us over our target for buying some professional recording equipment. Thank you to everyone who has made this possible! Paul and I plan to go shopping next week, and assuming we can get the hang of the new kit quickly, you should notice a major improvement in sound quality soon. We are also hard at work developing the next batch of backer rewards, based on suggestions from patrons who joined us for a chat last week.