Mythos Deities: Yog-Sothoth

We’re back, standing atop Sentinel Hill, chill wind whipping under our robes, shrieking until our lungs hurt. Damn, that wind’s cold! This is our discussion of Yog-Sothoth, the All-in-One, the Gate, the Key, the Lurker at the Threshold and any number of other names. You can tell Yog-Sothoth is an important deity: he has almost as many monikers as Nyarlathotep has avatars. And while his personal appearances are mercifully few, his presence in Lovecraftian fiction and gaming is strong enough to warp space and time themselves.

Main Topic

This is our latest dissection of a Lovecraftian deity. We examined Dagon in episode 98 and Shub-Niggurath in 115. Our overview of Lovecraftian gods in episode 67 and of religion in the Mythos in episodes 118 and 119 also relate. Following our usual format, we look at the origins of Yog-Sothoth, how he developed through fiction, how he appears in Call of Cthulhu, and what we might do with him in our games. Well, other than run screaming.

Or adding some tasty meatballs.

News

All three of us will be at the Concrete Cow convention in Milton Keynes on Saturday the 17th of March. We’re running a few Call of Cthulhu games between us, and it would be lovely to find some of you at our tables. Otherwise, please look for us between games –we’d be delighted to have a chat. It’s a small con and we’re slow-moving targets.

The Lovecraft Tapes actual play podcast is currently making their way through Scott’s scenario Hell in Texas, from The Things We Leave Behind. They take a more comedic approach than most Call of Cthulhu actual plays, with quick-fire quips and running gags aplenty. Despite this, they still take the investigation itself seriously, embracing the horror. Add some great characterisation and the result is compelling. Hell in Texas starts at episode 32, although it is well worth starting from the beginning to understand the larger continuity (and also because it’s damn good fun).

Time is running out for the competition we announced in episode 124 to win a copy of Nameless Horrors. It’s not too late to enter, however. If you’d like to do so, simply share any of our social media announcements about the last episode and let us know. We shall perform the draw on the 24th of March and announce the 5 lucky winners shortly afterwards.

Also on the 24th of March, we shall be holding a voice chat with our Patreon backers using our shiny new Discord server. If you are a patron, you should already have access to the backer-only channel there. Please let us know ahead of time if this doesn’t seem to be the case. We shall start the talk at 6 PM GMT (1 PM EST, 10 AM PST, 7 PM CET) and run for about an hour. We shall send out email reminders via Patreon beforehand, along with a link to the server.

And we have been nominated for a Golden Geek Award in the category of Best RPG Podcast. If you would like more details, including how to vote, please see our recent post. We would be ever so grateful if you voted for us!

Other Stuff

As Wilbur Whateley cries his blasphemous praises to the leering stars above, so do we. While his chants are designed to tear reality asunder, bringing about the end of humanity, ours merely praise our new $5 Patreon backers. Any destruction of humanity is purely coincidental. There are two such minor apocalypses in this episode. We still have a few more people to sing to, but those waiting should not grow complacent. Your time shall come soon.

Inspiration and Development

We’re back and we’re baring all. The most common thing people seem to ask writers is “Where do you get your ideas?” Apparently, “By eating the brains of more talented writers” isn’t as helpful an answer as we’d hoped. Maybe discussing our creative process in depth might prove more useful. Please forgive us if we enjoy a light snack first.

Human brain

If it’s fresh enough, you can almost taste the synapses firing across your tongue.

Main Topic

We have discussed the craft of scenario writing before, all the way back in episode 25. Our discussion then was more abstract, however, covering general principles. This time, we thought we should talk in specifics, giving examples from our own work. Obviously, this means that we are going to spoil certain aspects of some published scenarios. In particular, we analyse:

To explain our creative processes, we talk about the initial inspirations for these scenarios, how we grew them, how they changed during playtesting and development, and what we think we might change about them now with the benefit of experience. We have tried to avoid talking about too many plot details, but spoilers are inevitable.

Put your hands over your ears if you want to block them out. This never fails.

Given that two of the scenarios we discuss come from our Nameless Horrors collection, we thought we should spread the eldritch love. Our good friends at Chaosium have generously provided us with five copies of the book to offer as competition prizes. If you share one of our social media posts about this episode (on Facebook, Twitter or Google+), we will add your name to a random draw. We will probably do this when we next meet to record, on the 24th of March. It is probably best to tell us when you’ve shared something, as automatic notifications can sometimes be flaky. The five winners will each win a copy of Nameless Horrors. We would be happy to sign, inscribe or otherwise deface these books in any way that pleases you.

News

Matt shares his thoughts on his visit to the wonderfully named Sandy Balls, where he attended the Contingency convention. Thrill to his tales of terrifying games, eldritch cocktails and life-threatening sleep deprivation!

Scott gives a brief update on his latest recordings with the How We Roll Podcast. He has just started running them through The Two-Headed Serpent, which should keep everyone involved busy for the next year. The first episodes will probably go live in April or May and we will post links here when they are available.

We also mention a recent chat on our shiny new Discord server where we talked about writing scenarios for Call of Cthulhu. We shall try to arrange another chat soon. Keep an eye on our server for more details.

Other Stuff

We also give a surprising amount of our creative energies over to the songs we record for our $5 Patreon backers. Don’t be fooled by our apparent lack of talent — we put blood, sweat and tears into these recordings. OK, not our own, but the point still stands. There are two such recordings in this episode, with a great many more to come. If you are still waiting for your moment of horror, please bear with us. It is simply not safe for us to release two songs into the world at the same time.

The Wicker Man

We’re back and we’re erecting monstrous effigies, playing deadly games and proclaiming that Sumer is Icumen In. OK, it’s February, but we’re sure that summer is out there somewhere. In fact, as we mention, the cast and crew of The Wicker Man had to pretend that a Scottish November offered the warmth of late spring. We Britons are good at lying to ourselves about the weather.

And we can always find ways to keep the chill off.

Main Topic

As we’ve just implied, this episode is our look at the 1973 classic British horror film, The Wicker Man. Christopher Lee may have claimed that it wasn’t truly a horror film, but, with all due respect, he was wrong. This is one of the Unholy Trinity of folk horror film, as discussed in the last episode. A deeply disturbing look at a clash of faiths, leading to grisly consequences, it is filled with pagan imagery and nihilistic hopelessness. It’s also a musical, so do sing along as you scream!

“Please release me, let me go…”

Once again, Mike Mason, line editor of Call of Cthulhu, joins our discussion. Like Scott and all other right-thinking people, Mike proclaims The Wicker Man as his favourite film. As a result, our conversation gets progressively more enthusiastic and geeky as we lose ourselves in its pagan ecstasies.

Not quite enough to strip off and dance naked for joy, but it was close.

In the course of the episode, we mention a few related projects:

Oh, Jesus Christ! Oh, Lord!

News

We mention that Scott was recently interviewed for a local radio programme on Secklow 105.5. The interview hasn’t been broadcast yet, but we shall be sure to post a link once it is available.

Matt mentions that the first session of his playthrough with Into the Darkness of his Intersections scenario should be available. This is the short campaign set in 1970s Istanbul that he wrote for the World War Cthulhu: Cold War corebook. It’s not actually out yet, unfortunately. We can offer the character creation session to tide you over, however. If you subscribe to the linked channel as well, you will be notified when the first episode is available.

Other Stuff

As The Wicker Man blends music and terror, so do we. There are two new songs in this episode, each a potent incantation of primal ecstasy. These, as ever, are our means of thanking new Patreon backers. The old gods themselves cower before our chants, so we limit ourselves to two songs per episode. With the recent influx of new backers, this means that we are still working our way through a considerable backlog. If you are still waiting, we thank you for your patience and promise that your song will come soon. Some fates are too terrible to be avoided forever.

Folk Horror

We’re back and we’re hiding in the hedgerows, weaving twisted little corn dollies and performing unspeakable acts of Morris dancing. This episode is our discussion of the very British subgenre of folk horror. In particular, we’re looking into the Folk Horror Revival and how it ties into the childhood fears of those old enough to remember the 1970s.

Main Topic

Mike Mason, line editor of Call of Cthulhu, joins us for this discussion. As a lifelong fan of folk horror, who is just the right age to have been shaped by its heyday, he offers a wealth of information and insights. And, as we have learned at great expense, we should always make acceptable offerings.

We’ll be seeing this chap again next episode.

We mention a number of works of and about folk horror in the episode. There are probably too many to link to without making these notes as long as the unexpurgated Golden Bough, but here are some highlights:

And just to wrap things up, have 26 minutes of childhood nightmares from the 1970s:

News

Good friend of the Good Friends, Cory Welch, has shared some goodies with us. When Cory ran Blackwater Creek for the Skype of Cthulhu crew last year, he asked us to record the handouts as audio files. A musician friend of his, who records under the name Walkathon (Facebook page), created some suitably creepy background tracks. You can now find all these files in our new Downloads section.

We recently set up a Discord server (a free text/voice chat service) and have started hosting the occasional discussion there. For example, last week we had a voice chat about structuring Call of Cthulhu scenarios. It’s all very informal and chaotic, so please drop in whenever you fancy.

If you check your podcast feed, you should find the special episode we recorded at MK LitFest 2017. Our main topic of conversation was the connections between literature and roleplaying games, which seemed appropriate for a literary festival.

Mike Mason updated us on a few new products from Chaosium. Reign of Terror, the French Revolution expansion for Horror on the Orient Express, is now out in hardback. The new collection of Sandy Petersen’s scenarios (written in collaboration with Mike), Petersen’s Abominations, is out in PDF, with the print edition to follow in the very near future. The revised, 7th edition version of the classic solo adventure, Alone Against the Dark, will be available in PDF soon.

Other Stuff

When we head out to the wheat fields to perform our ancient rites, clothed only in moonlight, we sing in ecstasy. More specifically, we chant the glorious names of those people who have backed us on Patreon. There are two such rites captured in this very episode. We still have a great many more people to sing to, but the mystic energies involved make it dangerous to perform more than two in a fortnight. There shall be more strange and unhallowed songs next episode.

Milton Keynes LitFest 2017 Seminar

We’re back with another special recording to tide you over during that long, bleak fortnight between regular episodes. This time, we’re coming to you from MK LitFest 2017, the first ever Milton Keynes literary festival. We recorded this last September, but have been waiting for the ideal time to put it out.

Given the setting, we decided to discuss the connections between fiction and RPGs. The theme for the evening was “Made in Milton Keynes”, so we also wove in some background about the development of Call of Cthulhu 7th edition. Paul may come from Buckingham, but he playtested the game at MK-RPG. Close enough!

Sadly, Matt was unable to take part. He had just returned from a business trip to Stuttgart, bringing a nasty chest infection back with him. Don’t worry — the rest of us didn’t miss out! He shared it prolifically, which is why we sound like Deep Ones on our recordings from late last year.

 

Mike Mason generously took some time out to join us. As line editor of Call of Cthulhu, he had plenty of insights to offer on both strands of the conversation. Also, as he reveals in this episode, he used to live in Milton Keynes, making this some kind of hideous homecoming for him. I’m sure Robert Olmstead would sympathise.

MK LitFest will return in 2018, between Friday the 21st and Monday the 24th of September.