David Cronenberg

This week’s episode is a discussion of the films of David Cronenberg and how his unique style of reality-bending body horror has influenced us and our games.

If this doesn't happen at least once, you're not playing one of Scott's games

If this doesn’t happen to you at least once, you’re not playing one of Scott’s games

While we go through most of Cronenberg’s back catalogue, we focus on three of his films: Shivers (AKA They Came from Within), Scanners and Videodrome. Videodrome in particular has seeped into all our brains, changing them forever.


This is how we develop all our games now

So please join us in a celebration of the wild imagination and startling imagery of one of the most distinctive film-makers of our age. Your new flesh awaits!


This episode is also available as an MP3

PS And as Paul just reminded me…


Insanity in Call of Cthulhu

This latest episode is all about insanity in gaming. No, that doesn’t mean we’re going to talk about that bloke in your group who always plays lesbian ninja stripper catgirls, even in Call of Cthulhu campaigns.


Remember when he turned up to the game in costume?

Instead, we discuss real-world mental illness and how it relates (or doesn’t) to insanity in Call of Cthulhu, how insanity has traditionally been handled in Call of Cthulhu, mechanical changes to the insanity rules in 7th edition and how other games deal with madness.

There is the usual amount of digression, reminiscence and general irrelevance, but we think we’ve managed to provide some interesting ideas you can work into your games. And even if that isn’t the case, think of it as your chance to join us in a group therapy session. Maybe next time Paul can lead us through some art therapy.

The Mythos as Corruption

This episode we have a rambling discussion on the theme of “The Cthulhu Mythos as corruption”. While the Mythos and associated games are packed full of cool monsters, it is also an ineffable alien presence that taints the minds and bodies it touches.


OK, maybe not that bad.

We talk about body horror, moral corruption and the effect on the fragile human mind of exposure to the truly alien. Our angle on this is much more gaming than Lovecraft scholarship, so you may come away with a few interesting ideas to try out in your next Call of Cthulhu game. Just remember to wash your hands afterwards.


Gen Con 2013

In the latest episode, Paul and Matt talk about their visit to Gen Con while Scott tries to kill them with his mind.


Artist’s impression

We discuss new releases in Lovecraftian gaming, the cool games that Matt and Paul got to run and play, the wonderful steak restaurants in the area and exactly how much Scott hates the other two.



Car Chases in Call of Cthulhu

This latest episode sees us trying out the vehicle chase rules from Call of Cthulhu 7th Edition, with Paul taking on the role of Keeper. The chase itself is a comparatively short one, as the dice led us to a decisive conclusion within a few rounds. We will probably revisit this topic to give you more of an insight into the rules, but consider this episode as a taster.

We told Paul that frock didn't suit him.

We told Paul that frock didn’t suit him

It’s been a few weeks since the last episode, but we should get on a more regular schedule again, as Matt and Paul have come back from Gen Con and I’ve returned from my summer holiday. We still have one episode in the can and will be getting together next week for Paul and Matt to debrief me on Gen Con, and for me to sulk about not going.