This latest discussion is all about skills in roleplaying games, ranging from Library Use to Firearms to the ability to put out a podcast on a regular schedule. We’ve put some more points into this last one, honest.

Panic

“What do you mean it’s Tuesday already?”

We ramble on about what role skills play in a game, how they came about, what the alternatives to skill systems are and the ways in which and reasons why the skill system in the latest edition of Call of Cthulhu is slightly simpler. We almost certainly get a lot of stuff wrong, but this is deliberate, as it’s the only way to improve in some systems.

Hindenburg_disaster,_1937

“So I get another 5% in Pilot Zeppelin, right?”

As ever, there is digression, disagreement and diverse and dreadful profanity. Being British, we get a racial bonus in pointless swearing.

We’re back with a new episode, and this one is all about how we write scenarios. Us being us, we come to nothing resembling a consensus. This is probably a good thing, as it offers three different perspectives. More importantly, you can hear us bicker, which is what the show is really about.

No! You research it all before writing the plot!

No! You research before writing the plot!

The discussion wends around finding inspiration, research, preparing notes, different types of scenarios and writing up your work for publication, should you want to enter the highly lucrative world of RPG writing.

381px-Cheselden_t36_prayer

RPG writer praying for royalty cheque

Oh, and when you hear the reference to Paul’s flamethrower, this is what we’re talking about.

No, we didn't make this up

The fiery agent of our inevitable destruction

This week we meander around a topic suggested by Alistair Warmington, over on our Google+ Community, namely that of using Call of Cthulhu for genres other than Lovecraftian horror. We suggest inspirational material, rules hacks, scenario ideas and other games from which you can steal the good bits.

Dead of Night features heavily in the discussion

Dead of Night features heavily in the discussion

In particular, we recommend reading Dead of Night (not just because Scott wrote part of the second edition) for its breakdown of different horror genres and ideas about how to turn them into games. This advice can be applied just as well to Call of Cthulhu.

And, as an added bonus, we’ve stopped talking about Attract Fish. Well, for this week, anyway.

This week we talk about our favourite magical spells from non-Lovecraftian sources, as a follow-up to our discussion of spells from Call of Cthulhu in episode 16. Matt and Scott pick examples from some of their favourite roleplaying games, and Paul does his own thing.

paul_daniels

No, the other Paul

We recorded this episode before our interview with Rafael Chandler, which is why you will hear Scott explaining the Books of Pandemonium to Paul and Matt, despite us apparently just having spoken to their author. We may be getting on a bit, but we’re not that forgetful!

The games we discuss are: