Foot Chases in Call of Cthulhu
This week we demonstrate another new aspect of the Call of Cthulhu 7th edition rules. Paul takes on the role of Keeper and convinces Matt and Scott to run for their lives, as we check out the revamped chase mechanics.
The idea of the chase rules is that running away from trouble should be every bit as exciting as combat, especially as some of the most memorable action scenes in Lovecraft’s work are chases. What would The Shadow Over Innsmouth have been like if the narrator has stood and fought the deep ones? Well, apart from thirty pages shorter.
The chase this week is on foot, but we will follow up with a car chase in a later episode.
This is the first of the sweat lodge recordings, when we discovered that during the height of summer, Paul’s shed can reach temperatures normally only found in Cthugha’s pants. You may hear the guzzling of water, gasps of heat prostration and the sizzling of subcutaneous fat. Paul was laid-up with heatstroke for 24 hours after this, so we hope it was worth it.
Please feel free to leave a comment here if you would like us to explain any aspects in more detail, or track one of us down on Google+. Yes, people do use G+.