The Colour Out of Space part 2
We’re back, and we’re wrapping up our discussion of H P Lovecraft’s eerie mix of the Gothic and the cosmic, The Colour Out of Space. This time we’re looking at various adaptations, as well as deciding what we would steal for our games (the answer is almost everything — we’re shameless).
In particular, we talk about the various film versions:
- Die, Monster, Die! (USA, 1965)
- The Curse (USA, 1987)
- Colour From the Dark (Italy, 2008)
- Die Farbe (Germany, 2010)
We also discuss a few related films and TV programmes:
- The Dunwich Horror (USA, 1970)
- Curse II: The Bite (USA, 1989)
- Quatermass II (UK, 1955)
- The Blob (USA, 1958)
- The Blob (USA, 1988)
- Creepshow (USA, 1982)
- Doctor Who: The Seeds of Doom (UK, 1976)
- The Thing (USA, 1982)
And we mention the H P Lovecraft Historical Society‘s Dark Adventure Radio Theatre performance of The Colour Out of Space. Unfortunately none of us have listened to it yet, but if it’s up to the standards of their other adaptations, it should be something special!
We round things off with an interview with Huan Vu, director of Die Farbe. His is the most faithful adaptation of The Colour Out of Space so far, and certainly the one we all enjoyed most. Huan tells us a little about the making of the film, his background in gaming, the popularity of Call of Cthulhu in Germany, and his current project, a Lovecraftian feature film called The Dreamlands. This latest production is largely crowdfunded, and Huan is still looking for backers. If you are interested, or simply want to learn more about the film, take a look at the production website.
This is the final episode recorded on our trusty old Yeti microphone (although there are two older episodes in the can, waiting for the release of Call of Cthulhu 7th edition). It has served us well, but we have new microphones now, thanks to our generous Patreon backers, and the sound improvement next week should be marked. We conducted the interview in this episode over Skype, however, and it sounds like I’m sitting in a wind tunnel. Apologies for that!
Oh, and we make passing mention of a short and bitter RPG that I wrote a few years ago, titled We Call the Police. I’ve been threatening to turn this into something more substantial for a while, possible using shouting, whining and pouting as resolution mechanics. Perhaps one day, when I hate the world enough…