We’re back and we’re tackling a potentially contentious subject. If you spend much time on gaming forums or social media, you may have stumbled across debates about whether mental illness is a fit subject for gaming. Many horror games have a sanity mechanic of some description, an idea that began with Call of Cthulhu. Of course, Call of Cthulhu, in turn, picked this theme up from Lovecraft’s fiction. But is the portrayal of insanity in Lovecraft what we assume it is? If not, how might this inform our games?
We start by discussing Lovecraft’s family history and his own experiences with mental illness. These undoubtedly shaped his work, and we offer some thoughts on the matter. Then, we move on to a few examples of insanity from Lovecraft’s work, trying to determine whether it’s as major a theme as conventional wisdom holds. Finally, we try to understand what madness really means in Lovecraft’s work. All this forms the foundations for our upcoming discussion of the portrayal of mental illness and trauma in Call of Cthulhu.
Paul mentions Torchlight Candles and their unusual combustible wares, designed for gamers. The melting brains sound especially gruesome, although sadly they’re not currently listed on their website.
Matt then leads us into a discussion about Kickstarters. He can’t help himself. We briefly discuss the recent release of The Fall of Delta Green, the new 1960s setting from Pelgrane Press. Then, we move our focus to something far more sanity-blasting: a new line of plushes from the nightmarish entities behind C is for Cthulhu. I really don’t know why we encourage them.
One of our listeners, Dominic Allen, got in touch to say that he and Simon Maeder are performing at this year’s Edinburgh Fringe. Their play, Providence: The Shadow Over Lovecraft, will be on between the 2nd and 25th of August at the Assembly Rooms, starting at 5 PM. The trailer looks rather wonderful. Paul plans to go on the 15th, so please say hi if you spot him in the audience.
We are legally compelled to warn you that this episode contains our first bout of singing for a while. In case you’ve forgotten, we offer thanks to $5 Patreon backers in the form of what we pretend is song. This one should cost you no more than 0/1D4 SAN. Honest.
We also spend a little time discussing the feedback we received about our episode on subterranean spaces in Call of Cthulhu. If you would like to descend deeper into the discussion, the bulk of it may be found on our Google+ Community, or in the hidden spaces beneath your home.
Podcast: Play in new window | Download
Subscribe: Google Podcasts | Spotify | Android | iHeartRadio | Stitcher | TuneIn | Deezer | RSS | More
Hello Scott, and Matt and Paul. I just joined as a Patreon at the Permanent Insanity level. Please screech, I mean sing for me.
My daughter Sarah, a grammar school teacher, directed me to you guys. I’m up to episode 95, but I’ll now listen to more recent ones as well, in order to enjoy your soothing serenade.
Thanks for putting on a great podcast.
I also have two questions, and a comment.
1. When did Eric Idle change his name to Paul Fricker–I’d recognize that voice anywhere.
2. Scott, How’s your Plush Cthulhu collection?
3. Paul/Eric Idle, I’ve noticed every time I hear you speak, more and more fish appear to me. It’s as if they find your voice attractive.
Re Question 1: I’ve never before been compared to Eric Idle – take that as a great compliment! Nods as good as a wink to a blind bat, know what I mean?