We’re back, or should that be forward? Time does have a tendency to jump around, and you’re never quite when you thought you were. Days pass in years and years pass in days. And the older you get, the stranger this relationship with time becomes. Sure, you might struggle to remember what you just had for lunch, but you have a pretty good idea of what you might have been doing ten years ago. In our case, we were starting a podcast.

If you ever wondered why our early episodes sound the way they do…

Main Topic: Time Travel in Call of Cthulhu part 1

The Good Friends of Jackson Elias are ten years old! Well, not the Good Friends ourselves, obviously. One look at our grizzled countenances should disabuse you of that. If you tried to total up our lived years, you’d quickly run out of fingers. And toes. And any other protuberances you may have. But the podcast itself will have been around for ten years as of the 8th of June 2023. That’s 262 regular episodes, 42 specials, and 12 backer-only episodes. No wonder we’re tired.

The shed where it all started

We figured we’d mark this milestone by discussing the role of time travel in Call of Cthulhu. In one form or another, time travel has been a part of stories for about as long as people have been telling them. Genre fiction and media have codified a lot of tropes, however, some derived from actual science and some the product of pure imagination. We discuss some of our favourite media presentations of time travel in its various forms, looking for inspiration for our games of Call of Cthulhu.

Once again, we found this was a larger topic than we’d anticipated and have had to spill over into a second episode. Join us next time when we discuss time loops, as well as the presentation of time travel in Call of Cthulhu and Mythos fiction.

The teetering pile of books that thought it was a microphone stand

Things we mention in this episode include:

Behold the Man by Michael Moorcock

News

The Blasphemous Tome issue 11

The next issue of The Blasphemous Tome will soon be ready to creep its way across the globe. This is the fully licenced Call of Cthulhu fanzine we produce for Patreon backers of the podcast. Issue 11 features a gorgeous full-colour cover from John Sumrow and a brand-new Call of Cthulhu scenario from our own Scott Dorward titled “Blackshade”. Anyone backing us at the $5 level or higher will receive a print copy of the Tome, signed by our arthritic hands.

A Weekend With Good Friends

GM signups are now open for A Weekend With Good Friends! This is the online RPG convention organised by our lovely listeners and hosted on our Discord server. While the main source of information is said Discord server, we also have a web page with important details and links. We will update this as things progress.

If you would like to offer a game and have it listed in the programme, please check out the AWWGF GM signup page between the 2nd and 15th of June. Don’t worry if you miss the cut-off, however — there will be pickup games running throughout the weekend.

The important dates are:

a weekend with good friends logo small

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One comment on “Time Travel in Call of Cthulhu part 1

  1. Tom McCarthy Jun 22, 2023

    Another fun episode.
    I wanted to call out Kevin Kulp’s TimeWatch RPG, which has mechanics for Bill-and-Ted-style time travel hijinks, but with costs and risks enough to make players usually think twice and make them subtle and minor.

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