Good friend of the Good Friends Cory Welch has been in touch with some exciting news:

The Midwest cabal of the Chaosium Cult of Chaos is back. We will be running our highly regarded performance of the incredible multi-table Call of Cthulhu scenario, Gatsby and the Great Race, penned by 7th Edition co-author Paul Fricker, at Gamehole Con VI! This classic and must-play blowout scenario will commence at the Alliant Energy Exhibition Hall in Madison, Wisconsin on Saturday, November 10th, 2018 at 2 PM!

We’re going straight for the cat’s pyjamas and opening it up to 5 tables — yes, 30 investigators — for this very special and unique RPG event. We’ve updated the scenario with the maddening excitement of the 7th Edition rules… RSVP your invite for Julian Gatsby’s decadent 1930 blowout!

Chaosium will be generously providing prizes for the event, so come out and trade your best insane roleplay for some POSH swag… In addition to a very special souvenir of the event for a few lucky few players! For more information on reserving your spot and for other awesome games, check out Gamehole Con’s home page.

We’ll see you there!

Subterranean spaces in Call of Cthulhu

We’re back and we’re strapping on our headlamps, checking our harnesses and spelunking like our lives depended upon it. This is our look into subterranean spaces in Call of Cthulhu and Lovecraft. From his work, Lovecraft seemed to be both drawn to and disturbed by deep, dark holes and the mysteries lurking within.

“Verrry interesting…”

Main Topic

Many of Lovecraft’s stories involve the buried remains of alien cities, caverns best left unexplored or tunnels dug by things that should not be. It’s only natural that many Call of Cthulhu scenarios should build upon this. Or build under. We’re not quite sure how this works.

All right, maybe you can build over and under at the same time.

We try to get to the bottom of the appeal of subterranean spaces in Call of Cthulhu, but the deeper we dig, the more we find to explore. As well as archetypal dungeon-based scenario designs inherited from D&D, we find connections to mythology, symbolism and Hollow Earth theory. We could so easily get lost down here. Before struggling to the surface, however, we find time to offer a few scenario seeds involving sinister underworlds.

News

UK Games Expo is this weekend (1st-3rd of June). Matt and Scott will be there on Friday, running games in the Cthulhu Masters tournament, signing books and generally milling around. Please say hi if you spot us!

Paul attended another Scream Unseen presentation at the Milton Keynes Odeon and offers a very brief review of The Strangers: Prey at Night. This leads to a discussion of what we thought of the first film. Apparently, we don’t like anything. I blame being old and grumpy.

Speaking of ageing, on the 7th of June, The Good Friends of Jackson Elias turns 5. You could be excused for thinking we’re older, given all the grey hair. Back in those innocent days of 2013, we huddled around a shared microphone in Paul’s shed for the first time. 131 episodes and 8 specials later, it’s hard to imagine life without the podcast. Thank you to everyone who has joined us along the way!

Other Stuff

Down here in the darkness, robbed of daylight, hearing is crucial to survival. Every sound could mean the difference between life and death. Was that water dripping on limestone or claws snickering across the cavern floor? The intrusion of a bellowing cacophony could be fatal at a time like this. Mercifully, perhaps, none of the new Patreon backers we thank this month sponsored us at the $5 level, so you are spared our singing for now.

Although the acoustics down here could have birthed something special.

You might still hear snatches of conversation echoing around you, however. These are comments from our various social media presences. Stay very still and they won’t eat you. You can find most of the discussion of our recent episode about comedy in RPGs over on our Google+ Community, or carved on the walls of the lost city that lies buried deep beneath your cellar floor. Google+ might prove easier to access.

Inspiration and Development

We’re back and we’re baring all. The most common thing people seem to ask writers is “Where do you get your ideas?” Apparently, “By eating the brains of more talented writers” isn’t as helpful an answer as we’d hoped. Maybe discussing our creative process in depth might prove more useful. Please forgive us if we enjoy a light snack first.

Human brain

If it’s fresh enough, you can almost taste the synapses firing across your tongue.

Main Topic

We have discussed the craft of scenario writing before, all the way back in episode 25. Our discussion then was more abstract, however, covering general principles. This time, we thought we should talk in specifics, giving examples from our own work. Obviously, this means that we are going to spoil certain aspects of some published scenarios. In particular, we analyse:

To explain our creative processes, we talk about the initial inspirations for these scenarios, how we grew them, how they changed during playtesting and development, and what we think we might change about them now with the benefit of experience. We have tried to avoid talking about too many plot details, but spoilers are inevitable.

Put your hands over your ears if you want to block them out. This never fails.

Given that two of the scenarios we discuss come from our Nameless Horrors collection, we thought we should spread the eldritch love. Our good friends at Chaosium have generously provided us with five copies of the book to offer as competition prizes. If you share one of our social media posts about this episode (on Facebook, Twitter or Google+), we will add your name to a random draw. We will probably do this when we next meet to record, on the 24th of March. It is probably best to tell us when you’ve shared something, as automatic notifications can sometimes be flaky. The five winners will each win a copy of Nameless Horrors. We would be happy to sign, inscribe or otherwise deface these books in any way that pleases you.

News

Matt shares his thoughts on his visit to the wonderfully named Sandy Balls, where he attended the Contingency convention. Thrill to his tales of terrifying games, eldritch cocktails and life-threatening sleep deprivation!

Scott gives a brief update on his latest recordings with the How We Roll Podcast. He has just started running them through The Two-Headed Serpent, which should keep everyone involved busy for the next year. The first episodes will probably go live in April or May and we will post links here when they are available.

We also mention a recent chat on our shiny new Discord server where we talked about writing scenarios for Call of Cthulhu. We shall try to arrange another chat soon. Keep an eye on our server for more details.

Other Stuff

We also give a surprising amount of our creative energies over to the songs we record for our $5 Patreon backers. Don’t be fooled by our apparent lack of talent — we put blood, sweat and tears into these recordings. OK, not our own, but the point still stands. There are two such recordings in this episode, with a great many more to come. If you are still waiting for your moment of horror, please bear with us. It is simply not safe for us to release two songs into the world at the same time.