We’re back, and we come bearing some proper awesomeness. This is our discussion of another of Lovecraft’s later works, The Thing on the Doorstep, once again with an eye on how it can be used in gaming. Also, once again, we talked far too much, so the gaming part will actually be in the next episode. This half covers our impressions of the story, which are as heartfelt and divisive as you may have come to expect from us.

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“It is true that I have sent six bullets through the heads of my good friends, and yet I hope to shew by this statement that they were bloody well asking for it.”

If you would rather listen to a reading of the story instead of making your eyes dance around words on a page, Paul has found a good one, by Wayne June, posted on YouTube.

Some of the views on gender in this story are even weirder than they seem at first, and they start out pretty bloody weird. Once we get into the section about how only men’s brains have certain unique and far-reaching cosmic powers, it was inevitable that Paul would bring up this Harry Enfield sketch. It’s what Lovecraft would have wanted.

And, seeing as we’re embedding media mentioned in the episode, Matt makes mention of the classic HP Lovecraft Historical Society number, If I Were a Deep One, which gives us an excuse to link to that too (not that we needed much prompting).

This was the first episode recorded in our new, state-of-the-art studio (Paul’s home office). It’s no shed, and we dearly miss all the spiders. Worst of all, while we have retained our trusty old microphone stand (the wooden stool), Paul has cleaned all the mould off it! I don’t know how we’re expected to work under these conditions!

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Ah, fragrant fungus, how we miss you!

Anyway, must dash. Someone’s left a trail of putrescence and maggots over the doorway again, and we really should get it cleaned up before the next episode.

We’re back with the second half of our discussion of Lovecraft’s story, The Dreams in the Witch House, slightly later than planned. We should have posted this last week, but our consciousnesses have been trapped in nightmare realms beyond mortal imagining, chased by hideous rat-like entities with the faces of deadlines.

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Like this, but twice as terrifying and three times as fast moving.

This is the episode where we discuss all the stuff you wanted to hear us talk about last time. In particular, we take in Stuart Gordon’s television adaptation for Masters of Horror, the sort-of-but-not-quite film version, Curse of the Crimson Altar and the rock opera. Yes, there’s a rock opera. Of course there is. Do you really want to live in a world where such a thing does not exist?

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If you do want to live in such a world, our guide here will show you a handy short-cut through the corner of your bedroom.

We wrap up the episode by talking about the gameable aspects of the story, as that’s really the whole purpose of the discussion. Sure, it took us over an hour of rambling to get to this point, but in our defence we’re really not very good at this.

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Don’t judge us! Especially not if you’re going to be all creepy about it.

Until next episode (which will be here sooner than this one, honest!) we’ll let Keziah Mason sing you to sleep. Happy dreams!

In this latest episode, we discuss Lovecraft’s story, The Dreams in the Witch House. As usual, we talk a bit about the history and content of the story to set up our analysis of how to cannibalise it for gaming. Also as usual, we spent so long waffling that we ran out of time, so the gaming discussion will be in the next episode.

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Like the Witch House itself, Paul’s shed does strange things to time and space.

We were surprised when revisiting this story just how much of what we think of as the Cthulhu Mythos was born in it. While few people would list The Dreams in the Witch House as one of Lovecraft’s major stories, it deserves more attention than it gets, and you may find yourself transported by the ideas and imagery.

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Just make sure to book a return ticket.

The second part of the discussion will be along soon, and will also include discussion of the various adaptations of the story into film, television, cuddly toys and rock opera. No, really.

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Rock opera?