We’re back and we’re wrapping up our look at H P Lovecraft’s The Thing on the Doorstep. This is the episode containing all the bits you wanted to hear last time, but were bumped because we talked too much. Every time we record an episode about a Lovecraft story we promise we’ll keep the synopsis short, yet we never do. Maybe its time we acknowledged our rambling problem and dealt with it like mature adults, through heavy drinking and denial.


Burying your head in the sand always seems like a good idea up to the moment it gets eaten by chthonians.

In particular we mention the few film adaptations to date (although it seems there’s a new one we missed, so I’ve embedded the trailer below by way of recompense) and, more pertinently, ideas about using elements of the story in your games. Definitely just in games. The Good Friends of Jackson Elias recommend against stealing the bodies of family members, as it can make Christmas dinner even more awkward than usual.

Be warned that there are some spoilers for an old Chaosium scenario that uses elements from The Thing on the Doorstep. It’s difficult to warn you which one, as the spoiler is that it uses these elements, so mentioning its name is a spoiler in itself. When we start talking about it, fast forward for a minute or so if you don’t want to know, or if you’re just getting bored of listening to us. I fast forward myself the whole time.

This week we take a look at what was arguably Lovecraft’s first major story, The Rats in the Walls. As we did with our discussion of The Haunter of the Dark, we try to find ways that it can inform your Call of Cthulhu game, but mostly we get embarrassed about the name of that bloody cat. Unlike our previous discussion, we managed to keep this to a single episode, possibly helped by the fact that we don’t go on about two other stories as well.


There aren’t actually any rats in The Rats in the Walls, but this picture was too cute not to use

We also maintain our tradition of complaining about the temperature in the shed. Well, Paul and Matt do. Scott has the same contempt for cold as he does for heat. Paul has resorted to wearing a woolly hat when we record, and here’s a photograph to help you understand and share our mirth.


At least this way we don’t have to edit the chattering of teeth out of the recording

This week’s episode is the conclusion of our discussion about Lovecraft’s The Haunter of the Dark. All that stuff we promised about looking at it from a gaming perspective — that’s in this episode. Sorry it took us so long to get here. We just don’t know when to shut up.

pickman 3

Exposure to Shining Trapezohedron made us babble incoherently. Either that or caffeine.

Be warned that this episode contains many, many spoilers for the Call of Cthulhu scenario The Crystal of Chaos from The House of R’lyeh (or Different Worlds 34, if you’re old like me) and some pretty spoiler-free discussion of Unseen Masters. It also contains sinister hints and secrets that the human mind was never meant to contain, and thus the seeds of creeping madness and your ultimate destruction. You know, the usual.