Episode 224: Gozu

We’re back and we’re moist. Between all this chicken custard, cow spittle and milk, Gozu has left us downright sodden. We’ve seen films use 3D, moving seats, and even subsonic vibrations to enhance the viewing experience, but this is going too far. Maybe we can scrape some of the muck off using this convenient ladle. Hang on… Why is the handle warm?

Main Topic: Gozu

Following last episode’s discussion of gangsters in Call of Cthulhu, we now look at probably the strangest gangster film ever made. Gozu is a 2003 production from legendary Japanese director Takashi Miike, and it defies description. It may not precisely be a horror film, but it will probably make you more uncomfortable than most horrors. As in so many of his films, Miike sets out to shock and transgress, but does so here in a playful, surreal manner. There is some weird sexual content in the film, so be warned that the discussion may be more explicit than usual.

Once again, Matt is absent from this episode. COVID hit him hard and he has taken some time to recover. Happily, he is doing much better now and will be back for our next episode. Once again, we have called upon our good friend Dirk the Dice to stand in for Matt. You will know Dirk from his marvellous podcast The Grognard Files, as well as our live recording of “The Necropolis”, with How We Roll.

The Grognard Files

Links

Things we mention in this episode include:

News

The Canterville Ghost special episodes

As we mentioned last episode, our good friend Mike Perceval-Maxwell organised a spirited reading of Oscar Wilde’s “The Canterville Ghost” on the Good Friends Discord server. This followed the success of last year’s reading of “A Christmas Carol”. Once again, this was a full-cast reading, with Mike joined by Dom Allen, John Casey, Scott Dorward, Rina Haenze and Sue Savage. You can now find recordings of all three parts on the Good Friends podcast feed or on this very server.

The Canterville Ghost part 1

The Blasphemous Tome issue 8

You still just have time to secure a printed copy of issue 8 of The Blasphemous Tome. This is the semi-annual fanzine we produce for our Patreon backers. Anyone backing us by the end of December 2021 at the $3 level will receive a voucher for a print-on-demand copy at cost, and backers at the $5 level or higher will receive a copy printed and signed by the Good Friends. This latest issue features an all-new modern-day scenario by Scott, called “Night Bus”, that leans into the weirder side of the Mythos.

As we mention in the news segment, Matt’s recent bout of COVID has knocked back our production schedule by a few weeks. The Christmas card is going out around now and the Tome will follow in early January. Thank you for your patience in what has been a rough month.

Episode 223: Gangsters in Call of Cthulhu

We’re back and we’re trying to understand the attraction of these concrete boots. They’re not very stylish and even less comfortable. Apparently they’ll help us sleep with the fishes, but that’s how we got into trouble last time we were in Innsmouth. It’s a weird life being gangsters in Call of Cthulhu.

Main Topic: Gangsters in Call of Cthulhu

Our latest episode delves into the deadly underworld of gangsters in Call of Cthulhu. Given that the classic era of Call of Cthulhu coincides with the advent of prohibition and the rise of organised crime in the USA, gangsters have always played a large role in the game. In this episode, we talk about the influences we’ve drawn upon when presenting gangsters in our own games, as well as thoughts on how to use gangsters as protagonists and antagonists.

This episode has the unfortunate distinction of being our first standard release not to feature all three of the Good Friends. Matt has been very ill recently after contracting COVID. Happily, he is on the road to recovery and should be back soon. For this and the next episode, however, we have called upon our good friend Dirk the Dice to stand in for Matt. You will know Dirk from his marvellous podcast The Grognard Files, as well as our live recording of “The Necropolis”, with How We Roll.

The Grognard Files

Links

Things we mention in this episode include:

dockside dogs

News

Issue 8 of The Blasphemous Tome

There is still just time to secure a printed copy of Issue 8 of The Blasphemous Tome. This is the semi-annual fanzine we produce for our Patreon backers. Anyone backing us by the end of the year at the $3 level will receive a voucher for a print-on-demand copy at cost, and backers at the $5 level or higher will receive a copy printed and signed by the Good Friends. This latest issue features an all-new modern-day scenario by Scott, called “Night Bus”, that leans heavily into the weirder side of the Mythos.

Reissue of The Blasphemous Tome 1

Speaking of Tomes, we have recently reissued the first Blasphemous Tome. All backers can now download a PDF of issue 1 from our Patreon feed. Additionally, anyone backing us at the $3 level or higher before the end of 2021 will receive vouchers for print-on-demand copies of issues 1 and 7.

Issue 1 features a rare thing — a scenario written by all three of the Good Friends. “The Thing From the Shed” can be run using Call of Cthulhu or any OSR game, and involves plenty of icky body horror. Issue 7 features Matt’s sun-drenched scenario, “The Blue”, uncovering horrors beneath the crystal waters of Bermuda.

The Blasphemous Tome issue 1

The Canterville Ghost on the Good Friends Discord

Following the success of last year’s reading of “A Christmas Carol”, Mike Perceval-Maxwell is organising another Christmas ghost story on the Good Friends Discord server. Mike will be joined by Dom Allen, John Casey, Scott Dorward, Rina Haenze and Sue Savage for a spirited rendition of Oscar Wilde’s “The Canterville Ghost”. We will read the story live over three evenings — the 13th, 14th and 16th of December, at 22:30. Each reading will take approximately 30 minutes.

If all goes well, we shall release recordings of each episode on the Good Friends podcast feed, for those who can’t make the live events.

“We Will Remember Them” on Spectre in the Fog

Our good friend Robin has been running an actual play of Paul’s scenario “We Will Remember Them” for the Spectre in the Fog podcast. This tense tale of heroism and body horror is plucked from the World War Cthulhu scenario collection Europe Ablaze.

spectre in the fog podcast logo

New Arcs on Grizzly Peaks and How We Roll

And speaking of actual plays, two of the podcasts Scott appears on have begun new arcs recently. Grizzly Peaks Radio has just started a playthrough of a modified version of “Ghost Jackal Kill”, from an ancient issue of White Dwarf magazine, featuring the lovable old codgers from “The Surrey Enigma”.

Scott has also just started running “Inheritance” — chapter two of the Flotsam and Jetsam campaign — for How We Roll. Our all-star cast of Joe and Eoghan from How We Roll, Veronica from Cthulhu and Friends, and Seth Skorkowsky has grown! We have now been joined by special guest Adrian Tchaikovsky, who has volunteered to steer our investigators through the deadly streets of Innsmouth.

We’re back and we’re ransacking forbidden ruins, crumbling temples, and the shelves of this abandoned video store in search of a sword and sorcery film worth watching. Our quest has has been a perilous one. So often, what appears to be a gem reveals a heart as rotten as any sorcerer’s. The 1980s were truly a dark age. Maybe we’ll have more luck with these ancient scrolls inscribed with RPGs of high adventure…

Main Topic: Sword and Sorcery in Films and Gaming

This episode is the conclusion our exploration of sword and sorcery. In our first instalment, we looked into the origins of the genre in the pulps. This time, we’re delving into films and games, seeing how they compare to their source material. While the 1980s were a boom time for sword and sorcery films, were any of them actually any good? We pick apart a few of the more notable films of the time, offering our usual range of conflicting opinions.

In the second half of the episode, we do much the same with games. There have been any number of sword and sorcery RPGs published over the past 50 years, but which ones are worth looking into? And how do different games approach the genre, focusing more on swords, sorcery, or that atmosphere of sensual dreaminess that pervades some of the stranger tales?

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Things we mention in this episode include:

News

Scott in Trebuchet Magazine

Issue 10 of Trebuchet Magazine (Materials II) includes an article from our very own Scott Dorward. It explores the sometimes uneasy relationship between canon and creative freedom in long-running genre franchises. Does this offer a framework for writers to build upon or a straightjacket that constrains them?

A Weekend With Good Friends Begins!

A Weekend With Good Friends starts on the 20th of August! While signups for scheduled games are now closed, there will be pickup games running throughout the weekend. Come and join the fun!

This is the online gaming convention organised by our wonderful listeners and hosted on our Discord Server. Full details can be found on this very website.

A Weekend With Good Friends logo
Episode 214: Sword and Sorcery part 1

We’re back and we’re puzzling over the riddle of steel. Is it an enigma? Maybe some clever bit of wordplay? It’s probably safer if we stick to swordplay, especially with all these sorcerers around. They seem to be allergic to steel. It brings them out in stab wounds. There’s a reason why they call it “sword and sorcery” and not “word and sorcery”.

Main Topic: Sword and Sorcery

This episode is the first of our two-part examination of the genre of sword and sorcery. You can find part two here. “But why are you doing this on a Call of Cthulhu podcast?” we hear an imaginary listener ask. While we hope the episode more than answers this, it’s probably worth explaining here too.

Sword and sorcery and the Cthulhu Mythos were birthed from the same otherworldy womb and bear more than a passing familial resemblance. Not only were the first tales of each published alongside each other in Weird Tales, but they often sprang from the same pens. Some of the best-known entities of the Mythos slithered out of sword and sorcery tales, and other such stories borrowed from the Mythos in turn.

But it’s not just the content of the stories we get into here. The structure, pace and sheer bloody weirdness can also inform our games. A good sword and sorcery story is quick and brutal. How can we bring that to the gaming table, short of punching our players in the face?

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Things we mention in this episode include:

News

A Weekend With Good Friends GM sign-ups open

GM sign-ups for the next Weekend With Good Friends are open until the 5th of August 2021. Player sign-ups begin on the 6th of August, and the convention itself starts on the 20th of August.

A Weekend With Good Friends is the online gaming convention organised by our wonderful listeners and hosted on our Discord Server. Full details can be found on this very website.

A Weekend With Good Friends logo
Episode 213: Weird Science in Call of Cthulhu

We’re back and we’re playing God. It’s a demanding role but we have hubris to spare! In fact, no one has ever had as much hubris as we do. We shall use our hubris to remake the world in our image! Our hubris will shake the very pillars of the universe! Those fools at the institute told us that hubris would be our undoing, but what do such petty-minded idiots know? We’ll show them! We’ll show them all! But before then, have an episode about weird science in Call of Cthulhu.

Main Topic: Weird Science in Call of Cthulhu

This episode is our exploration of the role played by weird science in Call of Cthulhu. From Crawford Tillinghast and his resonator to Herbert West and his ill-fated experiments in reanimation, Lovecraftian horror is built upon the archetype of the mad scientist. Pulp Cthulhu has expanded this reach, drawing in elements of the weird science hero from the pulp magazines. But how does all this work at the gaming table? What can we steal from other media? And will anyone notice if we transplant our laboratory assistant’s brain into this handy gorilla? Listen to find out the answers to at least two of those questions.

Links

Things we mention in this episode include:

Colin Clive as the archetypal mad scientist in Frankenstein (1931)
Colin Clive in Frankenstein (1931)
Rogue Moon cover
Petersen's Abominations, filled with weird science goodness

News

A Weekend With Good Friends returns

At the time of posting, we are a month away from the next Weekend With Good Friends, starting on the 20th of August 2021. This is the online gaming convention organised by our wonderful listeners and hosted on our Discord Server. If you would like to offer a game, GM sign-ups begin on the 31st of July. Player sign-ups begin a week later. Full details can be found on this very website.

A Weekend With Good Friends logo

Chase rules videos on Arkham Studios

Paul and Mike Mason chased Nathan from Arkham Audio all around the place and recorded it for posterity. The resulting videos now provide examples of play for the Call of Cthulhu chase rules.