Episode078

We’re back… In fact, we’re all the way back to May of 2015. Around a year ago, when we believed the print release of Call of Cthulhu 7th edition was imminent, we spent a day chatting with Mike Mason about how 7th edition had come about, on the assumption we would release the discussion within a month or two. The events that followed now make this seem a little ill-informed.

Mike and Paul at Gencon

Paul and Mike demonstrate how to resolve grapples without using the resistance table

Obviously a lot has changed in the last year, including the shipping dates of the books, the management of Chaosium and all our recording equipment. Our decision to hold off the release of this discussion until the books were in backers’ hands means that some of the references are dated.  Still, the discussion is relevant, and it only seemed right to wait.

Call of Cthulhu

Hey, if Cthulhu can wait for strange aeons, we can manage a year or so.

But the stars are right at last. Backers all over the world have reported strange things turning up on their doorsteps, and so far no one has been shot in the head. In fact, it seemed like everyone was getting their books except for Paul, Matt and Me. We’ve spent the past couple of months following ships via satellite, reading Kickstarter updates and using the DPD website to watch a nice man from named Peter drive around Buckinghamshire. Happily, they turned up yesterday, as if summoned by the imminent release of this episode.

7th ed books

Now there’s the small matter of finding shelf space for them all.

Being old recordings, these are missing some features like the new Ask Jackson segment and shout-outs to our Patreon backers. These will resume as of episode 80, when we make our way back to 2016. Until then, thank you to everyone who has backed us or raised their pledge level recently! We have some singing to do.

 

Episode062

We’re back and we’re looking at monsters, hoping against hope that they don’t look back at us! In particular, we’re talking about our favourite monsters from Lovecraft and Call of Cthulhu. There’s one entry on our list that was created especially for the game, and another that has rarely seen use at the gaming table. No matter where they came from, however, they will all be happy to devour you. Or worse.

Sea_Lamprey_mouth

It is difficult to believe that Lovecraft isn’t responsible for certain real creatures too.

We’re also back to using our old Top 3 format for this, with each of us counting down our three favourites. Thank you to listener Danial for reminding us that we hadn’t done one of these for a long time and suggesting monsters as a topic! We’ll revisit this format soon with a look at our favourite Lovecraftian gods, once we’ve worked out how to pronounce all their names.

Operation_Upshot-Knothole_-_Badger_001

On second thoughts, maybe some names should remain unutterable.

While discussing one of Paul’s choices, we recommended a book named The Throne of Bones, by Brian McNaughton. Happily it is not only in print, but also available as an inexpensive ebook. You can find a nice little review of it here.

throne

We’re still trying to find out how the cover artist got a picture of Scott’s living room.

In our introductory chat, we make mention of recent posts by user specialflesh on Reddit, featuring photographs of Lovecraft that none of us had ever seen before. You can find them here. At the time of posting, specialflesh had posted no pictures from his or her account that were NSFW; we can’t promise this won’t change, especially given that username!

videodrome stomach

And where does he find all those photographs anyway?

The other thing we mention in the introduction is the Kickstarter campaign for Lovecraftesque, a new Lovecraftian story game from Black Armada (AKA Becky Annison and Joshua Fox). We were going to play a session of it and discuss it on this episode, but life had other plans. Life is mean like that sometimes. It never returns our phone calls either.

lovecraftesque

Lovecraftesque is illustrated by Robin Scott, whose work isn’t made any less lovely by being deeply disturbing.

One of the things that makes Lovecraftesque unusual is that the players control a single investigator between them, taking turns to navigate him or her through a deadly maze of clues. This possibly makes Lovecraftesque the closest gaming experience to an actual Lovecraft story. At the time of posting, the campaign has another 15 days to run. It is fully funded and has hit a number of stretch goals. One of the upcoming goals, tantalisingly within reach, is a scenario by Scott, named Change Our Vile Bodies, which promises body horror and weirdness on a West Country hippie commune in the early 1970s.