The Good Friends investigate yet more of The Dunwich Horror

We’re back and we’re ready to start our investigation into the actual Dunwich Horror. Somehow, it’s taken two episodes and half the story to get here. Everything that’s happened so far is simply prologue. Admittedly, it was a long prologue filled with many events. Still, prologue.

Main Topic

In this latest journey through Dunwich, we touch on a few topics that demand links.

News

Our good friends at the HP Lovecraft Historical Society have released their Dark Adventure Radio Theatre adaptation of Masks of Nyarlathotep. This is an appropriately epic audio play, spanning 6 CDs in its physical manifestation. It is also available as a digital download.

The newly resurrected Dudley Bug Ball gaming convention is scheduled to take place on the 23rd of February at the Station House Hotel in Dudley. At the time of writing these show notes up, their website is down but the event is still going ahead. Please check social media for updates.

Some other good friends of ours — Matt Ryan and Noah Lloyd — have released the Reckoning of the Dead 2018 Annual. This ‘zine-style booklet contains two full Call of Cthulhu scenarios, expanded from one-page seeds from their website. This publication is exclusively for their Patreon backers. See the Reckoning of the Dead website for more details.

We received some goodies in the post from Lord Mordiggian of Crafteon! These included a copy of the band’s CD, Cosmic Awakening, some posters and an especially cool T-shirt. You can see the latter below, modelled (well, held up) by Scott. Thank you very much, Lord Mordi!

We’ll never again be able to picture Lovecraft looking any differently than this.

Matt contaminated our discussion about nice, wholesome black metal by mentioning his new Cthulhu plushes. We promised a photograph and, Azathoth help us, here it is.

Not pictured: Scott’s will to live.

Other Stuff

The hills (of Dunwich) are alive with the sound of music. This is probably a generous definition of “music”. And, arguably, “alive”. Semantics aside, we thank two new $5 Patreon backers with songs. We have had a lot of new backers recently and it will take us a while to work through the backlog. Please bear with us. Your song is as inevitable as death and only slightly less unpleasant.

At long last, we can announce the winners of our Pulp Heroes competition. In our recent episode about The Two-Headed Serpent, we asked listeners to send us brief write-ups of heroes for Pulp Cthulhu. The three of us each ranked the entries and totalled up our scores. We’ve put together a special page for the entries, which will go up later today, but the short version is as follows:

  • Joint 3rd place: Wilson MacGyver, David South and Cthulhu Bob
  • 2nd: Inkhorn
  • 1st: Frank Delventhal

Many thanks to everyone who entered! There were some wonderful ideas and it was hard work to choose between them. Congratulations to Frank who will receive a copy of The Two-Headed Serpent from Chaosium.

And once again, we have released the unedited version of this episode to Patreon backers. This is a warts, pseudopods and all version of what things actually sound like when we’re recording. It will also give you a maddening insight into the kinds of sounds we make when thanking our $5 backers. 1D3/1D10 SAN at least.

Episode 148: The Dunwich Horror part 2

The Good Friends continue to investigate The Dunwich Horror

We’re back and we’re continuing our exploration of the hidden corners of Dunwich. The locals seem quite welcoming and some of them may even be described as undecayed. Those Whateleys are especially interesting, although we’re not quite sure why they’ve installed what sounds like a swimming pool in the top floor of their house. We’re sure there’s a perfectly innocent explanation.

Main Topic

This is the second installment in our ongoing look at Lovecraft’s foundational weird tale, The Dunwich Horror. Last episode, we looked at the opening of the story, exploring Dunwich itself. This time, we learn more of Wilbur Whateley’s ill-fated outing to Miskatonic University. Of course, this leads into discussions about how best to represent 4-dimensional geometry, why having eyes on your hips is only fairly weird, and whether an arrangement of tentacles could really be something unknown to our solar system.

News

Good friend of the Good Friends, Anthony Lee-Dudley, sent us a copy of Hypergraphia issue 1. This is a new Mythos gaming fanzine that explores the connection between eldritch horror and language. It is packed with strange and wonderful articles from familiar names. A most entertaining way to lower your SAN score.

We had a bit of good news that came in too late to make it into the episode. The members of EN World recently had a poll to determine their favourite RPG podcast. There were 99 podcasts nominated and over 9,000 votes. Somehow, we were voted the most popular in the talk category! This was entirely unexpected and utterly delightful! Thank you to everyone who voted for us! Congratulations also to our good friends at The Grognard Files, who came in second. “What Would the Smarty Party Do?” also made the top 5 and How We Roll was number 6 in the actual play category. This is a fantastic time for UK gaming podcasts! If you would like to hear the countdown of the top 20, check out the latest epsiode of Morrus’ Unofficial Tabletop RPG Talk.

We recently asked our Patreon backers whether there were any more rewards we might offer them. One suggestion was to share outtakes from our episodes. Well, we listened! If you are a backer, you should soon see a new RSS feed pop up in Patreon with rough cuts of new episodes as they come out. And when we say “rough”, we mean it — this is what it sounds like when we record, barring anything too slanderous to share. These recordings include flubbed takes, stuff we cut for length and, most terrifyingly, the unmixed sounds we emit for our songs. Don’t say we didn’t warn you!

Other Stuff

In Dunwich, the song of the whippoorwill portends doom. Our songs may not prove quite as fatal, but they will still devour your soul. We have two new $5 Patreon backers, and so we have gathered outside their windows at dusk to sing our thanks to them.

From the look on his face, souls cause fearsome heartburn.

As a result of the recent release of issue 4 of The Blasphemous Tome, we have a lot of new backers to thank. Everyone who backed us at the $1 and $3 levels before the end of last year will receive their thanks in either this or the following episode. It will take us longer to get to everyone who backed us at the $5 level or higher, however. The dark forces we draw upon for our songs are not easily contained and we dast only summon them twice per episode. Please be patient with us as we work through our backlog.

Two of the backers we thank in this episode create things that our listeners would probably enjoy, so we promised to link to them. If you’ve received a copy of issue 4 of The Blasphemous Tome, you’ve already seen some of John Sumrow‘s marvellous art. He has been kind enough to share a number of his drawings with us, much to our delight. If you like the picture below, you can find many more on his portfolio site.

We also mention another new backer known as Lord Mordiggian (Lord Mordi to his friends), who is the singer of the Lovecraftian metal band, Crafteon. We end the episode with their song “From Beyond”. If you would like to hear more of their work, they are on Bandcamp, YouTube and Spotify.

The Good Friends investigate The Dunwich Horror

We’re back and we’re examining these strange bite marks, boarding up the windows and trying to work out where that damnable smell is coming from. This is the start of our look at Lovecraft’s classic weird tale, The Dunwich Horror. Make yourself comfortable — this mystery is going to take us a few episodes to investigate.

Main Topic

As well as being one of the foundational works of the Cthulhu Mythos, The Dunwich Horror set the template for a thousand Call of Cthulhu scenarios. More than any other Lovecraft story, it presents the kind of actions we might expect to see investigators perform. All right, maybe The Lurking Fear is a better model for the Tommy guns and dynamite school of play, but the point stands.

In this first episode, we look at the setting of Dunwich as described by Lovecraft, digging into some of the history, geography and folklore that inspired it. We also experiment with including our suggestions about what might be used for gaming alongside the synopsis. Please let us know whether this new format works better for you.

News

Filled with enthusiasm for the wonders of the year ahead, we mention a few things that we are looking forward to in 2019. The two that we can link to are Necronomicon 2019 and Contingency, two major conventions that will see at least some of the Good Friends in attendance. Only Matt will be at Contingency, but all three of us are planning the pilgrimage to Providence for Necronomicon. After our wonderful experiences in 2017, all the elder signs in the world couldn’t keep us away.

Speaking of live events, Scott will be appearing at the PodUK convention with the How We Roll crew. We will be conducting a live playthrough of a short Call of Cthulhu scenario before an undoubtedly bemused audience. Dirk the Dice from The Grognard Files podcast will be joining us as a special guest player. The event will take place in Birmingham on the 2nd of February and tickets are still available.

Other Stuff

We spend some time thanking new Patreon backers, although, mercifully, there are no songs in this episode. Before you relax too much, there are songs coming soon. So many songs.

As usual, we share some hand-picked social media feedback and comment on it. Since the inception of the podcast, our main online home has been Google+. Unfortunately, in April, G+ is due to vanish in a puff of poor management. We have been exploring alternatives such as MeWe and Reddit, but we are very open to suggestions. If you know of a suitable platform for searchable, threaded discussions, we would love to hear from you.

That is not dead which eternal can… No, hang on. It’s dead.

We also share a new iTunes review. If you fancy writing one of your own, you will earn our undying gratitude. And when we say undying, we mean it. Our essential saltes shall praise you from their cramped little urns until the idiot chaos blows Earth’s dust away. We would be delighted with a review on any platform from which you might download podcasts, no matter how cryptical and esoteric. If you do post one somewhere obscure, please let us know in case we miss it. Our omniscience is failing with age.

Heaven & Earth

We’re back and we’re heading off to Potters Lake in search of the secrets of creation. We hear good things about the apples there too. This is our look at the weird, evocative and highly overlooked RPG, Heaven & Earth.

Main Topic

Heaven & Earth is a strange game, inspired by Twin Peaks, Christian theology, and, we assume, ridiculous quantities of hallucinogens. It is filled with weird Americana, eccentric characters and rich lore. While print editions are hard to obtain, you can pick up the PDFs of the core book and Paradise Lost supplement on DriveThruRPG. As we mention in the episode, there are also some free downloads available from the Abstract Nova website.

Matt is our subject matter expert on Heaven & Earth (as well as more infernal regions) so we get him to do most of the talking. In a stroke of divine retribution, however, he was struggling with a chest infection at the time of recording. If Matt’s voice sounds like it is rumbling up from the depths of the abyss, this is why. There is no other possible reason. Nope. None at all.

News

We have now entered the last week in which you can secure your copy of The Blasphemous Tome issue 4. Just in case you haven’t heard the good word, The Blasphemous Tome is the print-only fanzine we produce to thank our Patreon backers. This issue features a cover by Evan Dorkin, a new Call of Cthulhu scenario by Matt Sanderson and many other goodies. Please see our recent post for more details.

The Blasphemous Tome issue 4 cover

If you’re in the UK and fancy playing with Matt, he shall be attending Contingency next month. This is a residential convention, newly relocated to Hunstanton in Norfolk, running between the 23rd and 27th of January. Wear something warm.

Other Stuff

As the angels sing praises to the almighty, so do we sing praises to our Patreon backers. The angels have better voices, however, and their lips are less stained with blasphemies. There are two of our paeans in this episode, so be prepared. Not even divine intervention could make us sing in tune.

The Two-Headed Serpent

We’re back and we’re cocking our hats, lighting some torches and wondering where the hell all these snakes came from. Why did it have to be snakes? This is our look at how we developed The Two-Headed Serpent, the epic Pulp Cthulhu campaign published by Chaosium.

Main Topic

Appropriately enough, this episode serves two purposes. As well as offering insights into The Two-Headed Serpent, we also talk about how we put the whole thing together. A few listeners have asked us for advice on writing campaigns and we thought we’d use this episode to explain how we do so. We spell out our development process, from initial concept to editing. Obviously, not everyone who writes a campaign does so for publication, so we also offer some advice about less formal approaches.

Obviously, this discussion includes spoilers. We’ve tried to keep these to a minimum, however. You could potentially listen to this episode and still play The Two-Headed Serpent. We give away a few plot points, including one major reveal, but leave plenty of surprises that could bite unsuspecting pulp heroes.

If you need a refresher about what Pulp Cthulhu is and how it differs from Call of Cthulhu, you may find our episode on the subject useful. And if you’d like to hear what The Two-Headed Serpent is like in play, Scott is currently running it for the How We Roll podcast.

Rachael Tew’s rendering of our doomed brave heroes.

News

Our good friends at Torchlight Candles have sent us something unusual. Few things we receive in the post are quite so fragrant and most are decidedly less odd. The Insanity Candle is a uniquely pyrotechnic way to track Sanity in Call of Cthulhu. By planting a scented replica of your investigator’s brain in a wax head, you can track SAN loss by melting it. As a bonus, once your investigator has been reduced to a puddle of maddened goo, you will find a secret message hidden in their remains. This may be the strangest Call of Cthulhu product that Chaosium have licensed. 

As you may have heard us mention once or twice, issue 4 of The Blasphemous Tome is now out. We’ve released our first batch into the winds like so many playful nightgaunts. Many have found their targets, bringing glorious nightmares with them. It’s not too late to get your copy, however. All you have to do is back us via Patreon by the end of the year. Full details can be found in our recent post.

The Blasphemous Tome issue 4 cover

Other Stuff

Our good friends at Chaosium have generously provided us with a copy of The Two-Headed Serpent to give away to one lucky listener. We’ve decided to hold a slightly different competition than our usual lucky dip based on social media shares. Of course, if you’d still like to share this episode, we shan’t complain! Full details of the competition can be found towards the end of the episode.