We’re back and we’re catching up with some history. Happily, the folks who lived here before documented the entire story of their civilisation in easy-to-read comics. Even more conveniently, they carved them on walls everywhere. If more graffiti were like this, we would all be historians. Sure, it’s in an alien language and filled with concepts beyond human comprehension, but that won’t stop us piecing it together. Just give us a few hours.

Main Topic: At the Mountains of Madness part 3

This is the section of At the Mountains of Madness in which Lovecraft tells us of the decline and fall of the Old Ones. While we’re experiencing the story at two degrees of remove, it’s still quite gripping. More importantly for Call of Cthulhu players, this is probably the largest history of the Mythos Lovecraft offered us in any of his tales.

This is also the part of the novel where things really get moving and the novel turns into a full-bore horror story. You will find gore, slime and sinister penguins aplenty down here in the dark. Better still, the narrative pace accelerates like a speeding shoggoth.

Links

Things we mention in this episode include:

News

The Blasphemous Tome issue 5

We have started work on issue 5 of The Blasphemous Tome! This is the print-only fanzine we produce exclusively for our Patreon backers. Once again, this issue will feature a new scenario for Call of Cthulhu, called “Number 22”, written by our own Matt Sanderson. You will also find plenty of other juicy articles, stories and artwork. If you have any short pieces of prose (no more than 500 words) or black-and-white art you would to submit, please send them our way before the end of this month!

Dragonmeet 2019

At least some of us shall be attending Dragonmeet next month. The one-day convention takes place at the Novotel in West London on the 30th of November. If you see any of us wandering around, please do say hi (or anything else that takes your fancy). We’ll try not to bite.

Other Stuff

Songs

If, like some of the unfortunate members of the Miskatonic expedition, you were vivisected by an alien monstrosity, you may well cry out in terror and agony. We, on the other hand, scream with pleasure in honour of two new $5 Patreon backers. These cries are no less bloodcurdling, however.

Also, be warned that we are making some changes to our backer rewards soon. Once we have worked our way through our current backlog of $5 Patreon backers, we shall stop recording new songs. They have been great fun to do, but as listeners with ears as keen as young Danforth’s may have noticed, we are struggling to keep them fresh. We hope that their discontinuation will prove more of a relief than a disappointment.

Review

We share a marvellous new review from hobsoninthehills in the UK. If you feel inspired to write a review of your own — whether on Apple Podcasts or anywhere else you might find podcasts — we would be delighted!

We’re back and we’re still boring. That is to say, we’re drilling down through layers of ancient rock in search of even more ancient secrets. And it’s pretty dull. We’re sure there’s not going to be anything down there that challenges our notions of history and the nature of humanity. Probably just fossils. Yup. Everything’s going to be fine…

Main Topic: At the Mountains of Madness part 2

This is the second part of our expedition through Lovecraft’s short novel, At the Mountains of Madness. Our Antarctic journey is going to be a long one. Now that we’ve actually recorded all the episodes, we can safely reveal that there are going to be five installments in total. This will take us up to the end of November, when the weather in the Northern Hemisphere should start becoming inspirational. Brrrr.

Links

Things we mention in this episode include:

News

The Blasphemous Tome issue 5

We have started work on issue 5 of The Blasphemous Tome. This is the print-only fanzine we produce exclusively for our Patreon backers. Once again, this issue will feature a new scenario for Call of Cthulhu, written by our own Matt Sanderson, along with plenty of other juicy articles, stories and artwork. If you have any short pieces of prose (no more than 500 words) or black-and-white art you would to submit, please send it our way!

Concrete Cow 19 1/2

Paul and Matt recently attended the Concrete Cow convention in Milton Keynes and share some of their experiences in this episode. If you missed the convention this time, you can always come along to Concrete Cow 20 on the 14th of March 2020.

Other Stuff

Songs

How the dogs at Lake’s camp howled when they caught the scent of the ancient and not-quite-dead horrors their master had unearthed. In contrast, we howl with pure joy at our two new $5 Patreon backers. We do mention that one of them, Amber Reeves, turns nightmares into exquisite jewellery. Unfortunately, we have since learnt that she has shut down her shop front. If she reopens it, we shall be sure to tell you.

The pendant we mentioned.
And here’s a little snippet of how we recorded it. No news on how the vacuum cleaner is faring now.

Reviews

Once again, we have a lovely new review to share, this time from Dalex D Diddlesticks in Australia. If you feel inspired to write a review of your own — whether on Apple Podcasts or anywhere else you might find podcasts — we would be delighted!

We’re back and we’re putting on our thermal underwear, ready for a long journey south. Sure, we’ve timed our trip for the summer, but it still gets a little nippy down there. We’re not inured to the cold like all those rugged New Englanders. Still, we’re looking forward to our little trip of the Mountains of Madness. We’re just hoping the locals will be as friendly as we’ve heard.

Main Topic: At the Mountains of Madness

At the Mountains of Madness is one of Lovecraft’s longest works and one of the most important to the development of the Mythos. It tells an epic tale of an ill-fated expedition to the Antarctic and their encounter with forgotten horrors from the distant past. Plus penguins. Lots of penguins.

Just one of the flightless harbingers of terror that await our heroes

As ever, we drill deep into the story in search of inspiration for our Call of Cthulhu games. This is surprisingly tricky in the early parts of the story, as Lovecraft is more concerned with explaining the technicalities of the expedition than developing the story. Still, this can be good inspiration for some games, especially if they involve detailed explorations of geology. That’s what horror is all about!

The Roerich painting that inspired all this madness

Links

Things we mention in this episode include:

Pemmican: the true horror lurking at the heart of this story

News

The Blasphemous Tome issue 5

We have started work on issue 5 of The Blasphemous Tome. This is the print-only fanzine we produce exclusively for our Patreon backers. Once again, this issue will feature a new scenario for Call of Cthulhu, along with plenty of other juicy articles, stories and artwork. If you have any short pieces of prose (no more than 500 words) or black-and-white art you would to submit, please send it our way!

Covers of Tomes gone by

Necronomicon 2019

This was the first episode we recorded since returning from Necronomicon 2019, so we offer a short overview of what we got up to there. Roll on 2021!

Other Stuff

Songs

The winds that blow through those frozen Antarctic peaks are filled with strange, piping sounds that inspire unease. Our songs are filled with gratitude to new $5 Patreon backers. They still inspire unease, however.

Reviews

Once again, we have a lovely new review to share, this time from JR Wilkinson in Australia. If you feel inspired to write a review of your own — whether on Apple Podcasts or anywhere else you might find podcasts — we would be delighted!

We’re back and we’re strapping some of our favourite RPGs to the dissection table and cutting deep into them to understand why they appeal so much. You always hurt the ones you love. And who knew that a gamebook could scream like that? Matt may be cruel to his dice sometimes but not even he goes this far.

Main Topic: Top 3 RPG Mechanics

It has been far too long since we last did a Top 3 episode. They were a mainstay of the podcast in our early days but the format slipped quietly out of use. It felt like time to dig it out of storage and check that it still fits.

Just like a favourite old coat…

We each choose three of our favourite individual game mechanics from some very different RPGs, explaining how they work and why they appeal to us so. There is a fair bit of variety, taking in games published between the early ’80s and the present day. Some may give you ideas for things you can borrow for your own games. RPG designers are always feeding on what has gone before like a pack of dice-wielding ghouls.

Our Choices

Look away now if you don’t want to know our choices before listening to the episode.

Paul

Scott

Matt

Other Links

Some other things we mention in the episode include:

News

The Blasphemous Tome 4 1/2

Issue 4 1/2 of The Blasphemous Tome is so close that we can taste it. Either that or the charnel booty we had for lunch is repeating. Once we get the final approval from our good friends at Chaosium, PDF copies will be winging their way across the electronic ghoul winds to all our backers.

In case you’ve missed our earlier announcements, The Blasphemous Tome is the fanzine we produce for our wonderful Patreon backers. Issue 4 1/2 is an experiment in producing an interim electronic issue between our normal print releases. It contains brand new gaming material for Call of Cthulhu, including a scenario from Paul, and a range of weird fiction, artwork and odd little articles to tickle your synapses. To ensure you receive your copy, simply back us by the end of July.

Other Stuff

Reviews

We share a lovely new review from Martin Gode on Apple Podcasts. If this awakens a desire to write a review of your own, we heartily encourage you to embrace this. Said review does not have to be on Apple Podcasts — in fact, we would love to see more reviews elsewhere. As long as your podcast source is accessible to human technology, it’s all good. And even then, we could do with some more mi-go listeners.

160: Making Call of Cthulhu scary

We’re back and we’re hiding under the bed. Maybe this dark, twisted shape that’s creeping around the house won’t find us here. The anticipation is making us quake in terror. Not knowing what the hell it is definitely doesn’t help. How did we end up in this state? And, more importantly, how can we make other people feel like this?

Main topic: Making Call of Cthulhu Scary

This episode is our look at what makes a game of Call of Cthulhu scary. We focus on Call of Cthulhu because that’s what we do, but the elements we discuss could apply to any horror game. Fear is a pretty universal thing.

When we say that fear is universal, we mean that there are some main strands of fear that run through us all. The specifics and triggers may be different, but there are many commonalities. Inspired by this article in Psychology Today, we go through some of these basic fears, looking at how they might come into play.

Not every attempt to be scary works.

Additionally, we offer some tips about the techniques we use and some insights into if and how we’ve been scared by games. Is scaring players possible or even desirable? Are there right ways and wrong ways to make people feel uncomfortable at the gaming table? Where does that line lie?

Links

Other things we mention in this episode include:

News

Necronomicon 2019

The Good Friends are gearing up to go to Necronomicon 2019 in Providence next month. We will be pretty busy while we’re there, but we hope to meet as many of you as possible. Please say hi if you spot us in the wild. At least two of us don’t bite. Those are pretty good odds.

The Blasphemous Tome 4.5

We have finished the writing and editing of the special interim edition of The Blasphemous Tome. Matt is poised to lay the issue out as soon as we have the last two pieces of artwork. At present, we expect to get the Tome to backers by the middle of this month (July 2019).

The Blasphemous Tome is the fanzine we produce exclusively for Patreon backers of The Good Friends of Jackson Elias. It is normally a print publication, but this special extra is a PDF. Everyone backing us by the end of July will receive a copy. See our recent post for more details.

Burning Luck Reviews

Good friend of the Good Friends, Max Mahaffa, has started up a review page on Facebook, titled Burning Luck Reviews. Check out his review of the Call of Cthulhu Starter Set, with more to follow.

Other Stuff

Songs

Few fears are more universal than those evoked by our singing. We have such a bout of terror to share with you this episode, offered in praise of a new Patreon backer. Any exhortation not to have nightmares would be pointless. Tremble away!

Merchandise

We keep forgetting to mention that we have some Good Friends merchandise available. If you would like a T-shirt that tells the world that you are a good friend of Jackson Elias or a mug that warns of the danger of Attract Fish, check out our Redbubble store!

Reviews

We share another lovely new review of the podcast this episode. Such kind words sustain us and, more importantly, help others find the podcast. We are profoundly grateful for every review we receive. If you write a review of your own on Apple Podcasts or wherever you download our episodes, we would be delighted to hear about it.