We’re back and we’re building up our hoards. All this loot is nice and shiny but it’s not especially comfortable. We wonder how dragons can sleep on their treasure without putting their backs out. Maybe they use orthopaedic coins. Even then, they must spend half their waking hours prying gemstones from delicate crevices.

Main Topic: Handling Loot

This episode is a broad discussion of the role of finances in RPGs. Whether it’s ensuring your investigator has the funds to go globetrotting or deciding what kinds of treasures to include in your scenarios, we delve into it here. As usual, the main focus is on Call of Cthulhu, but we explore how other RPGs handle loot and finances as well.

D&D players look at a hoard like this and see riches. Call of Cthulhu players too busy worrying what those green gems might hatch into…

Things we mention in this episode include:

News

Scott and Paul on the HP Lovecraft Literary Podcast

Our good friends at the HP Lovecraft Literary Podcast recently invited Paul and Scott to do story readings. Paul read extracts from “Lost Memory” by Peter Philips, while Scott delved into Joseph Payne Brennan’s “The Horror at Chilton Castle”. You can find these episodes on their podcast’s Patreon feed if you are a backer. Thank you again to Chris and Chad for inviting us!

The HP Lovecraft Literary Podcast

Paul at UK Games Expo

Paul is not long back from this year’s UK Games Expo where he helped out on the Chaosium stand, selling new releases such as Cults of Cthulhu and A Time to Harvest. Thank you to everyone who stopped by to say hi!

Write Your Own Adventure

The latest Write Your First Adventure course from The Storytelling Collective has just begun. This iteration covers Runequest scenarios as well as Call of Cthulhu. Our backers should check their Patreon feeds for a special discount code.

We’re back and we’re making like bookworms. This is easier than it might seem, given that bookworms don’t really eat books — just their bindings — and aren’t even worms. Then again, they don’t read much either, so maybe we need better role models. We’d give the whole thing up if this glue weren’t so tasty.

Main Topic: Media Catch-up – Books

This episode is the latest in our regular discussions of the media we’ve been consuming. Once again, we’re cracking open some books and letting their words run rampant across our minds.

Things we mention in this episode include:

The Trail of Cthulhu cover
Headhunter cover
A Sick Gray Laugh cover

News

Issue 9 of The Blasphemous Tome

There is still just time to secure your copy of issue 9 of The Blasphemous Tome. This is the semi-annual fanzine we create for our wonderful Patreon backers. Anyone backing us by the end of June 2022 will receive a PDF copy of the ‘zine and higher level backers will receive a print copy. See here for more details.

Once again, we have a brand new Call of Cthulhu scenario to offer you. This time, Paul Fricker takes you to 1880s New York City and invites you to “Step Into My Parlour”.

Covers of Tomes of yore

We’re back and we’re taking an almost Lovecraftian interest in architecture. While we’re suckers for a good gambrel roof, these blueprints for The Night House are far more compelling. The Welsh maze designs, the oddly reversed floorplans, and the classic Roman curios that adorn the place have quite captured us. We’re especially taken with the architect’s cunning use of negative space. And, best of all, it’s fitted with underfloor corpses! Truly, every modern convenience… Now, where the hell is the exit?

Main Topic: The Night House

This episode is our discussion of the 2020 horror film, The Night House. As ever, we offer a quick overview of the film’s background before picking it apart, looking for gaming inspiration. This is an unusual and creepy film and it offers plenty to spark our imaginations.

Things we mention in this episode include:

News

Issue 9 of The Blasphemous Tome

Issue 9 of The Blasphemous Tome is mere weeks away from release. This is the semi-annual fanzine we create for our wonderful Patreon backers. Once again, we have a brand new Call of Cthulhu scenario to offer you. This time, Paul Fricker takes you to 1880s New York City and invites you to “Step Into My Parlour”.

Covers of Tomes of yore

Cults of Cthulhu

And speaking of publications, Paul offers some first impressions of the new Cults of Cthulhu supplement from Chaosium, now out in print.

We’re back and we’re waking up. It’s been a long old kip, but not that refreshing really. Dreams of being chased by hunting horrors aren’t as restful as we might like. On the bright side, we’ve awoken to a world as wonderous as any dream. Admittedly, that may be more the paucity of our dreams than any praise of the waking world. Who would have thought that our dream city was Milton Keynes all along?

Main Topic: The Dream-Quest of Unknown Kadath part 5

This is the conclusion of our multi-episode exploration of Lovecraft’s novel, The Dream-Quest of Unknown Kadath. In our earlier episodes (part 1, part 2, part 3 and part 4), we looked at the story’s origins and followed Randolph Carter’s increasingly odd adventures in search of his dream city. Now, we’re journeying into Kadath itself, accompanying Carter to, we hope, the fruitful conclusion of his quest.

As ever, we pick the story apart, looking for Call of Cthulhu inspiration. In particular, we spend some time wondering how mountains can tiptoe so daintily. Maybe that extra head helps with coordination.

Things we mention in this episode include:

A pschent.
Gesundheit!
Titter ye not! Even if you are a shantak…

News

Issue 9 of The Blasphemous Tome

We are now a month away from the release of issue 9 of The Blasphemous Tome. This is the semi-annual fanzine we create for our wonderful Patreon backers. And what is Patreon, we hear you ask? Well, we don’t actually hear you. We’re wearing noise-cancelling headphones and they tend to block out obvious rhetorical devices.

But still, Patreon is a crowdfunding platform that allows people to sponsor creative endeavours, such as the Good Friends. The generosity of our backers allows us to put a lot more time into the podcast than we could otherwise, from research to scripting to audio production, and we hope the results are worth it.

It seems the least we can do to reward such generosity with a couple of fanzines a year, as well as uncut versions of the podcast, the occasional exclusive audio release, and a few other goodies.

Covers of Tomes of yore

Paul’s unboxing video of the HPLHS prop set

Our good friends at the HP Lovecraft Historical Society have been creating wonders again. They have produced a box set of props and handouts to tie into the recent Chaosium release of remastered classic Call of Cthulhu publications from the ’80s. Paul has been lucky enough to lay hands on one of these sets and offers a brief overview of the contents.

Paul on Frankenstein’s RPG Podcast

Paul has also made a return visit to the Frankenstein’s RPG podcast. In the second series, the team are assembling the perfect science fiction RPG from the dismembered remains of other games. This episode delves into the blood and guts of initiative and combat.

Episode 234: The Dream-Quest of Unknown Kadath part 4

We’re back and we’re holidaying in Leng. While it’s not everyone’s first thought for a getaway, we’ve found it really quite dreamy. Leng may have had some shocking reviews on TripAdvisor, but we’re not sure where its evil reputation comes from. Sure, our stone hut is draughty and the corpse fires do little to take the edge off, but it’s not the worst Airbnb we’ve ever rented. The locals have a lively culture, with a special interest in music and the arts. Their extended crotala solos take a bit of getting used to, but the dances that accompany them are lively. We would join in except our legs bend the wrong way. The only irritating thing is how much the locals fuss about spiders. There’s nothing around here a rolled-up newspaper can’t take care of. Now, what’s with all that scuttling outside…?

Main Topic: The Dream-Quest of Unknown Kadath part 4

This is the fourth part of our multi-episode exploration of Lovecraft’s novel, The Dream-Quest of Unknown Kadath. In our first three episodes (part 1, part 2 and part 3), we looked at the story’s origins and followed Randolph Carter’s increasingly odd adventures as he searches for his dream city. Now, we’re heading into the most action-packed part of his romp through dreamland.

As ever, we pick the story apart, looking for Call of Cthulhu inspiration. In particular, we spend some time trying to work out why Leng gets such a bad rap. Sure, it seems cold and grey, but by that measure Aberdeen should have a similarly evil reputation.

Things we mention in this episode include:

News

Matt Returns!

The big news this episode is that Matt is well enough to record with us again! His experiences with necrotising fasciitis over the past few months have been nothing short of terrifying. Matt shares some of the less gruesome details, along with insights about what it’s like to be in a coma. All surprisingly relevant to our main topic.