We’re back and we’re damaged. Send help.

Main Topic: Injury and Disease in Call of Cthulhu

This episode, we’re looking at how injury, disease, poisons, and other physical hazards work in Call of Cthulhu.

Being an investigator is fraught with hazards. While we’ve discussed sanity a few times, we’ve never really got into more corporeal damage before. We discuss how the game mechanics handle physical harm, some options for portraying it narratively, and some of the different ways in which an investigator can get hurt in the first place. As ever, we throw in a few ideas about how we handle these things in our own games, and what plot hooks dealing with serious physical harm might present.

Things we mention in this episode include:

News

The Blasphemous Tome Issue 12

Covers of Tomes of yore

Issue 12 of The Blasphemous Tome will be going out in early July. This is the fanzine we produce for Patreon backers of The Good Friends of Jackson Elias. Each issue contains a brand-new Call of Cthulhu scenario authored by one of us and licensed by Chaosium.

Every backer will receive a PDF of issue 12 as soon as it’s available. Anyone backing us at the $5 level or above by the end of June will also get a printed and signed copy.

We’re back and we’re spinning the wheel of misfortune. R’lyeh Roulette is not a game to be entered into casually. While you might not place bets in the normal manner, there is still much at stake. Every result carries blasphemous knowledge guaranteed to ravage the sanity of the strongest mind. And that’s without taking into account the risk of randomly selecting Attract Fish. The horror is too great to contemplate.

Main Topic: R’lyeh Roulette IV

This episode is a return to a format we’ve not used for a very long time. When Matt was working on what would become the Grand Grimoire, he put together a spreadsheet containing every spell from every Call of Cthulhu supplement that had been published at the time. So, of course, we decided to use it as a massive random table, rolling a D752 to select random spells. We would then try to work out how we might create a scenario around each spell.

And that’s what we’re doing again.

the grand grimoire of cthulhu mythos magic

Things we mention in this episode include:

Folkloric European werewolf, armed with fangs, claws, and finger guns
Episode 285: Call of Cthulhu Deities -- Shudde M’ell, Yibb-Tstll and Bugg-Shash

We’re back and we’re suckling. This is more difficult than you might think, at least when Yibb-Tstll is involved. Even once we get past all those pesky nightgaunts, there’s the whole, um, moving target aspect to deal with. And the less said about that snog with Bugg-Shash, the better. Maybe we’ll just stick with Shudde-M’ell. At least he knows how to make the earth move.

Main Topic: Call of Cthulhu Deities — Shudde M’ell, Yibb-Tstll and Bugg-Shash

This episode is our latest exploration of the deities of the Cthulhu Mythos. We have devoted previous episodes to DagonShub-NiggurathYog-SothothNyarlathotepHasturAzathothNodensUbbo-Sathla and MordiggianIthaquaCthulhuDaoloth and EihortGla’akiY’golonacTsathoggua, Atlach-Nacha and Abhoth, Cyäegha and Byatis, and Yig and Ghatanothoa.

Here, we’re turning to the creations of Brian Lumley, specifically the gods Shudde M’ell, Yibb-Tstll and Bugg-Shash. As usual, we discuss their origins in fiction, how they’ve been developed in the Call of Cthulhu RPG, and how we might use them in our own games.

We planned this episode some time back, before we heard that Brian Lumley had died. Learning the news not too long before recording means that the episode might be less irreverent than you’d expect.

Things we mention in this episode include:

The Burrowers Beneath by Brian Lumley
Episode 284: Media Catch-Up

We’re back and we’re consuming. Mostly, we’re consuming media. At least that’s the consumption we feel happiest talking about in public. Also, the digestion of media tends to lead to less dyspepsia, bloating and flatulence than more tangible fare. Except for Dan Brown, that is.

Main Topic: Media Catch-Up

This episode is the latest in our ongoing series about the media we’ve been consuming recently and how it might influence our gaming lives. We’re shaking up the format a little this time, however, delving into both television and films. There may even be mention of a book or two.

Things we mention in this episode include:

Matt

Scott

Paul

Episode 283: The Ocean in Call of Cthulhu

We’re back and we’re enjoying a nice seaside holiday. Of course, when most people talk about the seaside, they mean the bit that’s on land. Somehow, we’ve ended up in the wetter part. Maybe that’s more technically landside. Human languages are messy things. Regardless, it’s everything we could have asked for: cold, murky, and filled with terrifying creatures. If Lovecraft taught us anything, however, it’s that this nice section of seabed could be forced to the surface at any moment. We’ll just have to enjoy its benthic charms while we can.

Main Topic: The Ocean in Call of Cthulhu

The ocean and its horrors play a huge role in Lovecraft’s fiction and, by extension, in Call of Cthulhu. With entities such as Cthulhu, Dagon and the Deep Ones, and locations like R’lyeh and Y’ha-nthlei, Lovecraft placed many of his most memorable creations deep below the waves. So how can we make use of the ocean in Call of Cthulhu? What inspiration can we take from nature and folklore? And what memorable scenarios are there that use the ocean as their setting?

Things we mention in this episode include:

The Ocean in Lovecraft

Inspirations from Nature and Folklore

A mermaid’s purse

The Ocean in Call of Cthulhu

News

Paul at Chaosium Con 2024

Paul will be attending Chaosium Con 2024 in Michigan between 18-24 April. Do stop by the Chaosium stand and say hi. There will also be a large contingent from Ain’t Slayed Nobody attending, so please say howdy to them too.