As well as the podcast, we have produced a number of short instructional videos about Call of Cthulhu.
Call of Cthulhu Quick-Start Rules
You can download the Quick-Start rules for free from the Chaosium website.
Call of Cthulhu Quick-Start Rules 1: Character Creation
Creating an investigator from scratch, using the quick-fire method. Also touches on how to create backstory, possessions and weapons.
Call of Cthulhu Quick-Start Rules 2: Game System
Skill rolls, difficulty levels, characteristic rolls, when to roll and when not to, levels of success, pushed rolls, consequences, opposed skill rolls, bonus and penalty dice, ticking skills and skill improvement.
Call of Cthulhu Quick-Start Rules 3: Sanity
Zero sanity, starting sanity, sanity rolls, sanity loss, involuntary actions, temporary insanity, idea roll, bouts of madness, delusions, reality check rolls, sanity rewards.
Call of Cthulhu Quick-Start Rules 4: Combat
Combat rounds, DEX order, combat skills, brawling, dodging, fighting back, levels of success, opposed roll, breaking a draw, damage rolls, no pushed rolls, firearms specialisms, damage bonus, readied firearms, multiple gun shots, extreme success, impales, outnumbered, armour, diving for cover, fighting manoeuvres.
Call of Cthulhu Quick-Start Rules 5: Wounds and Healing
Hit point track, major wounds, CON rolls, killing blow, zero HP, unconsciousness, dying, healing, weekly healing rolls, first aid, medicine, stabilisation, other forms of damage table.
Call of Cthulhu 7th Edition Rules
Once you have the hang of the Quick-Start, it’s time to move onto the full rulebook.
Call of Cthulhu 7th Edition Explained 1: Creating an Investigator
Full investigator creation, spelt out step-by-step.
Call of Cthulhu 7th Edition Explained 2: Creating an Investigator (optional extras)
Optional methods of investigator creation, including quick-fire generation and point-buy.
Call of Cthulhu 7th Edition Explained 3: Skill Rolls
Choosing the right skill or characteristic, setting difficulty levels and pushing the roll.
Call of Cthulhu 7th Edition Explained 4: Chases
A quick overview of the new chase mechanics.
Related podcast episodes
The three of us have recorded several episodes of the podcast which explain new Call of Cthulhu 7th edition mechanics. These go into various aspects in much more detail than the videos. Be warned that these are early episodes, released before we got a handle on sound quality, editing, preparation and not saying “um” every other word.
- Character generation
- Pushing rolls
- Foot chases
- Vehicle chases
- The Cthulhu Mythos skill
- Our favourite Call of Cthulhu spells
- The new magic system
- And, to bring things round full-circle, the quick-start rules
We have also recorded an overview of what is new in 7th edition.
While at the wonderful Necronomicon convention in Providence, Rhode Island, we took the opportunity to visit some sites of Lovecraftian interest.
This was very good. Been playing 7th for some time and still was useful. Please continue.
These are great; thanks for making them! I’d definitely watch more.
Brilliant! Concise, fun, fast, genius. Now I Know Cthulhu…well not personally. Thanks!
Brilliant stuff Paul! You manage to be very concise with complex issues, and the humorous tone is spot on. Please make a complete 7th ed series! 🙂